Dungeon Isle: Difference between revisions
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The '''Dungeon Isle''' is a large island located south of [[Pyrrhia]]. Three thousand years ago, it was enchanted by [[Precipice]] to be a prison for many [[LeafWings]] and [[BeetleWings]], as well as some [[SeaWings]] and [[RainWings]] after [[Queen Falcon]]'s assassination. Any [[Dragons|dragon]] who enters is unable to leave due to an [[Animus enchantments|enchanted barrier]], with only descendants of both [[Queen Retribution]] and [[Queen Summit]] able to pass through. It is currently home to the [[WildWings]], [[SharpWings]], many hybrids, | The '''Dungeon Isle''' is a large island located south of [[Pyrrhia]]. Three thousand years ago, it was enchanted by [[Precipice]] to be a prison for many [[LeafWings]] and [[BeetleWings]], as well as some [[SeaWings]] and [[RainWings]] after [[Queen Falcon]]'s assassination. Any [[Dragons|dragon]] who enters is unable to leave due to an [[Animus enchantments|enchanted barrier]], with only descendants of both [[Queen Retribution]] and [[Queen Summit]] able to pass through. It is currently home to the [[WildWings]], [[SharpWings]], many [[hybrids]], and any other dragons who fled from their homes for safety, all of which live in the [[Court of Refuge]]. | ||
== Description == | == Description == | ||
' | The Isle is roughly a week's journey for dragons to fly south from the [[Rainforest Kingdom]] to the island, with smaller islands dotting the sea between containing instructions directing any dragons to fly toward it.{{Ref|THP|24}} | ||
== Notable features == | == Notable features == | ||
=== Barrier === | |||
Because the island was originally intended to be a prison for its original inhabitants, there is a barrier all around preventing dragons from leaving unless they were a descendant of both [[Queen Retribution]] and [[Queen Summit]]. It is marked by a thick line of burned, ashen trees and grass. Anyone who tries to leave will be electrocuted, needing to rest in the infirmary, along with the SharpWings instantly being summoned over and keeping watch on the attempted escaper.{{Ref|THP|86-87}} | |||
=== [[Court of Refuge]] === | === [[Court of Refuge]] === | ||
The Court of Refuge is a castle where all of Dungeon Isle's inhabitants reside in.{{Cite}} | |||
=== Northwest mountains === | |||
''More information flying in soon ...'' | ''More information flying in soon ...'' | ||
=== [[Precipice]]'s cave === | === [[Precipice]]'s cave === | ||
' | The entrance to Precipice's cave was on the southern edge of the Dungeon Island, at the very edge of the barrier, nestled between two peaks.{{Ref|THP|238}} It was behind giant boulders from an old rock slide in a space with a shallow rock filled pool with a small waterfall.{{Ref|THP|268}} | ||
Behind the rocks is a tunnel that consists of smooth stone walls and mossy rocks underfoot, about three dragons long. The cool, dark {{Ref|THP|270}} cave was filled with a large pool that glowed pale blue from the bottom. The roof was a perfectly formed oval covered in glowworms. In the center of the pool was a small table sized island with a scooped indent at the top. INside of the scoop is where Precipice had left the [[Animus enchantments|enchanted eggs]] that Umber and company find. {{Ref|THP|271}} | |||
=== Southern Snowplace === | |||
Quokka mentioned that this is where the islands' inhabitants get snow to make ice cream.{{Ref|THP|28}} Mulberry also mentions this place as being beyond the mountains where Precipice's Cave is located, and another stretch of ocean. {{Ref|THP|264}} | |||
=== Prisoner Records === | === Prisoner Records === | ||
| Line 38: | Line 50: | ||
* 9 — MURDER, NON-ROYAL | * 9 — MURDER, NON-ROYAL | ||
* '''10 — MOST DANGEROUS CRIMINALS; MURDER, ASSASSINATION, TREASON; EXTREMELY VIOLENT''' | * '''10 — MOST DANGEROUS CRIMINALS; MURDER, ASSASSINATION, TREASON; EXTREMELY VIOLENT''' | ||
== Flora/Fauna == | |||
{{Dropdown | |||
|align = center | |||
|heading = Wildlife | |||
|content = | |||
'''Animals''' | |||
* Kangaroos{{Ref|THP|265}} | |||
* Platypuses{{Ref|THP|201}} | |||
* Dingos {{Ref|THP|116}} | |||
* Frogs{{Ref|THP|201}} | |||
* Rabbits{{Ref|THP|198}} | |||
* Bilbys or Jerboas{{Ref|THP|199}} | |||
* Thorny Devils{{Ref|THP|199}} | |||
* Bats{{Ref|THP|131}} | |||
* Giant Weta{{Ref|THP|166}} | |||
}} | |||
== History == | == History == | ||
=== The Forgotten Isles Prophecy === | === The Forgotten Isles Prophecy === | ||
==== ''[[The Hybrid Prince]]'' ==== | ==== ''[[The Hybrid Prince]]'' ==== | ||
'' | The Dungeon Isle was the main setting of ''[[The Hybrid Prince]]''. | ||
== | == Trivia == | ||
{{ | * The Dungeon Isle was inspired by [[wikipedia:Australia|Australia]] and [[wikipedia:New Zealand|New Zealand]].{{Cite}} | ||
== Gallery == | == Gallery == | ||
| Line 52: | Line 81: | ||
Forgotten Isles Map.jpg|The Dungeon Isle on the map, by [[Mike Schley]] | Forgotten Isles Map.jpg|The Dungeon Isle on the map, by [[Mike Schley]] | ||
</gallery> | </gallery> | ||
== References == | |||
{{References}} | |||
{{EventReferences}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:THP locations]] | [[Category:THP locations]] | ||
[[Category:Dungeon Isle history]] | [[Category:Dungeon Isle history]] | ||
[[Category:Wings of Fire world]] | |||
Latest revision as of 02:28, 15 March 2026
| Spoiler Alert!
This article contains information about the upcoming book, The Hybrid Prince. Read this page with caution if you wish to avoid spoilers.
|
The Dungeon Isle is a large island located south of Pyrrhia. Three thousand years ago, it was enchanted by Precipice to be a prison for many LeafWings and BeetleWings, as well as some SeaWings and RainWings after Queen Falcon's assassination. Any dragon who enters is unable to leave due to an enchanted barrier, with only descendants of both Queen Retribution and Queen Summit able to pass through. It is currently home to the WildWings, SharpWings, many hybrids, and any other dragons who fled from their homes for safety, all of which live in the Court of Refuge.
Description
The Isle is roughly a week's journey for dragons to fly south from the Rainforest Kingdom to the island, with smaller islands dotting the sea between containing instructions directing any dragons to fly toward it.[1]
Notable features
Barrier
Because the island was originally intended to be a prison for its original inhabitants, there is a barrier all around preventing dragons from leaving unless they were a descendant of both Queen Retribution and Queen Summit. It is marked by a thick line of burned, ashen trees and grass. Anyone who tries to leave will be electrocuted, needing to rest in the infirmary, along with the SharpWings instantly being summoned over and keeping watch on the attempted escaper.[2]
The Court of Refuge is a castle where all of Dungeon Isle's inhabitants reside in.[citation needed]
Northwest mountains
More information flying in soon ...
Precipice's cave
The entrance to Precipice's cave was on the southern edge of the Dungeon Island, at the very edge of the barrier, nestled between two peaks.[3] It was behind giant boulders from an old rock slide in a space with a shallow rock filled pool with a small waterfall.[4]
Behind the rocks is a tunnel that consists of smooth stone walls and mossy rocks underfoot, about three dragons long. The cool, dark [5] cave was filled with a large pool that glowed pale blue from the bottom. The roof was a perfectly formed oval covered in glowworms. In the center of the pool was a small table sized island with a scooped indent at the top. INside of the scoop is where Precipice had left the enchanted eggs that Umber and company find. [6]
Southern Snowplace
Quokka mentioned that this is where the islands' inhabitants get snow to make ice cream.[7] Mulberry also mentions this place as being beyond the mountains where Precipice's Cave is located, and another stretch of ocean. [8]
Prisoner Records
As part of the Dungeon Isle's original spell, SharpWings were enchanted to instantly be aware of the arrival of new prisoners, as well as if they ever tried to leave the island.[9] When new dragons first arrive, SharpWings record their names and prisoner categories, which are represented by a number. Beryl claimed no one knew what these numbers represented,[10] but their significance was later rediscovered in the SharpWings' room in the Court of Refuge by Umber and Quokka, etched on a metal plaque.[11] The categories prisoners can be sorted into are as follows:
- 1 — FAMILY OF CRIMINAL
- 2 — UNWITTING ACCOMPLICE
- 3 — INTENTIONAL ACCOMPLICE
- 4 — PETTY THIEVERY, NONVIOLENT
- 5 — GRANT THIEVERY, NONVIOLENT
- 6 — HARBORING DANGEROUS CRIMINALS, CONSPIRACY TO PLAN VIOLENCE
- 7 — ASSAULT, NON-DEADLY ATTACKS ON OTHER DRAGONS
- 8 — CONSPIRACY TO COMMIT MURDER, TREASON
- 9 — MURDER, NON-ROYAL
- 10 — MOST DANGEROUS CRIMINALS; MURDER, ASSASSINATION, TREASON; EXTREMELY VIOLENT
Flora/Fauna
| Wildlife |
|---|
|
Animals |
History
The Forgotten Isles Prophecy
The Dungeon Isle was the main setting of The Hybrid Prince.
Trivia
- The Dungeon Isle was inspired by Australia and New Zealand.[citation needed]
Gallery
-
The Dungeon Isle on the cover of The Hybrid Prince, by Joy Ang
-
The Dungeon Isle on the map, by Mike Schley
References
- ↑ The Hybrid Prince, page 24
- ↑ The Hybrid Prince, page 86-87
- ↑ The Hybrid Prince, page 238
- ↑ The Hybrid Prince, page 268
- ↑ The Hybrid Prince, page 270
- ↑ The Hybrid Prince, page 271
- ↑ The Hybrid Prince, page 28
- ↑ The Hybrid Prince, page 264
- ↑ The Hybrid Prince, page 156
- ↑ The Hybrid Prince, page 39
- ↑ The Hybrid Prince, page 159
- ↑ The Hybrid Prince, page 265
- ↑ 13.0 13.1 The Hybrid Prince, page 201
- ↑ The Hybrid Prince, page 116
- ↑ The Hybrid Prince, page 198
- ↑ 16.0 16.1 The Hybrid Prince, page 199
- ↑ The Hybrid Prince, page 131
- ↑ The Hybrid Prince, page 166