Dragons

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(This is the page for the dragon species. You may be looking for the language, or Dragon, the cat owned by Undauntable, instead.)

Dragons are the current dominant species of both Pyrrhia and Pantala, and the main perspectives of the Wings of Fire books.

Dragon subspecies are known as tribes, and there are currently eleven known tribes. The Pyrrhian tribes consist of IceWings, MudWings, NightWings, RainWings, SandWings, SeaWings, and SkyWings. The Pantalan tribes consist of HiveWings, LeafWings, SilkWings, and the now-extinct BeetleWings. LeafWings and BeetleWings formerly lived on Pyrrhia, but fled to Pantala[1] due to the NightWings and the SkyWings going against them.[2]

Click here for a list of all known dragons.

Biology and anatomy

Dragons are sentient and sapient species of reptile, capable of speaking both the dragon and human languages,[3] constructing tools, composing literature, and complex thought. The BeetleWings and LeafWings spoke the Pantalan language prior to Clearsight's arrival on the continent, calling Dragon 'the old language.'[4]

Dragons are quadrupedal. Pyrrhian dragons, as well as LeafWings, possess six limbs, consisting of two wings and four legs. HiveWings and SilkWings have eight limbs, consisting of four wings and four legs. Dragons have five toes on both forelimbs, accompanied by five claws. Dragon hindlimbs have four toes, accompanied by four claws and a dewclaw. Some dragons, such as Six-Claws, may be born with polydactylism. Dragon bones are difficult to break, as they are described to be almost as hard as diamonds,[5] but they can be dislocated.[6] All tribes are roughly the same size except for MudWings, who are larger and stronger than dragons from the other tribes,[7] and SeaWings, who are considered to be shorter than dragons from other tribes.[8] Additionally, SkyWings have notably larger wings than most tribes.[9] Dragons do not have sexual dimorphism.[event 1]

They have lengthy natural lifespans, but are susceptible to injury,[10] illness,[11] and poison.[12] The longest average dragon lifespan is said to be roughly one hundred and fifty years,[event 2] but the oldest dragon known to live without the use of magic was Tapir, at one hundred and ten years.[13] Dragons reproduce via eggs that take a year to hatch.[14] Eggs may contain twin dragonets.[15] Dragonets can speak within a day of hatching,[16] and a one-year-old dragonet is capable of speaking in full, if broken, sentences. Most dragons at three years of age can fly, but cannot fly for long periods without stopping to rest.[17] SkyWing dragonets can fly at one year old,[18] and are known to molt their scales upon growth.[19] Dragonets stop growing rapidly at seven years old, which is considered adulthood or maturity in most tribes,[20] then continue to grow a little bit each year. As demonstrated by Grandeur, Morrowseer, and Darkstalker, older dragons are typically the largest.[21]

Wings are attached to a dragon's shoulders and have a slightly transparent wing membrane stretched between five small bone digits, each of which has one small claw on the tip. A larger claw is attached to the front of the third digit. All dragons are capable of flight, but SilkWings hatch without wings and cannot fly until their wings grow in during their Metamorphosis. Dragons require their tails for flight, and severe tail injuries may ground a dragon for life.[22] Pyrrhian dragons are known to have a vulnerable spot at the tip of their tails.[23]

Dragons have overlapping scales that vary in color and shape from tribe to tribe. Some dragons hatch with freckles, splotches of color, or other unusual patterns on their bodies or wings. They can also have birthmarks, and in the case of SeaWings, Aquatic birthmarks.[24] Dragons have skin underneath their scales.[25][26]

Dragons can faint,[27] sweat,[28] and cry.[29] Dragons can also have allergies[30] and become intoxicated.[31] They can have seizures,[32] hiccups,[33] as well as other medical conditions including deformities,[34] tumors,[35] mental illnesses,[36][37] or eye conditions.[38][39] Most dragon tribes hate getting wet,[5] except for SeaWings, RainWings, and sometimes IceWings[40] and LeafWings.[41]

Dragons have a hoarding instinct, preferring shiny or brightly colored objects.[42] Pyrrhian dragons typically barter with gold, gems, and other treasure,[43] but they also have coins that are used as currency.[44] Pantalan dragons use a currency called scales.[45]

Hybrids

Hybrids are dragons with parents from different tribes. They have a mix of physical features from both of their parent tribes. Many of them look unique among other dragons, while some can blend in with one of their parent tribes.[46] Burn may have had several stuffed hybrids in her collection.

Click here for a list of all known hybrids.

Diets

Most dragons are omnivorous, but many have primarily carnivorous diets. SilkWings prefer a plant-based diet.[47] RainWings are primarily vegetarian, but can eat meat if they choose to do so.[48] Dragons of non-vegetarian or non-herbivorous tribes may choose to be vegetarian.[49] Most dragons can survive for up to a month without food.[50]

Dragons sometimes drink beverages such as milk,[51] tea,[52] and coffee,[53] and eat sweets such as chocolate,[54][55] cookies,[52] honey drops,[56] and ice cream.[57][58]

Specialization

Each tribe has specialized structures and abilities that differentiate them from other tribes.

Pyrrhian abilities

Tribe Abilities
IceWings IceWings can withstand subzero temperatures and very bright light.[59] They have serrated claws for gripping ice, which can also be used offensively in battle.[60][61] They have sharper eyesight than the other Pyrrhian dragon tribes.[62] IceWings can exhale a freezing weapon called frostbreath, which appears as a cloud of sparkling smoke.[63]
MudWings MudWings can breathe fire if their bodies are warm enough.[64] They can hold their breath for up to an hour and blend into mud. They are usually physically strong. MudWings hatched from blood-red eggs have fireproof scales.[65]
NightWings NightWings can breathe fire and blend into dark shadows.[66] They have a strong sense of smell[67] and powerful night vision.[68][69] NightWing dragonets hatched under one full moon have the power of mind-reading or prophecy, and those hatched under two full moons have both. Dragonets hatched under three full moons have both powers, which are further enhanced by the third moon.
RainWings RainWings have prehensile tails which are used for climbing trees and swinging through the rainforest.[70] They are capable of absorbing sunlight, which gives them energy and makes their scales become more vibrant. RainWings can manipulate their scales to be any color they wish to blend into their surroundings or express their emotions,[71] and they can also change the color of their eyes.[event 3][72] They can spit a corrosive venom that dissolves organic materials.[73] Some are capable of mimicking bird calls.[74]
SandWings SandWings have scales that radiate warmth.[75] They can breathe fire, bury themselves in the desert sand for camouflage, and survive on very little food and water.[76] They also have sharp hearing and smell,[77][78][79][80] and barbed tails which capable of injecting venom that can kill a full-grown dragon.[81]
SeaWings SeaWings can breathe and see underwater, and are strong swimmers.[82] They have exceptional night vision[83] and powerful tails.[84] SeaWings have bioluminscent stripes on their bodies which are used to converse underwater[85] and attract partners.[86] They can control when the stripes on their bodies glow and can light up each one individually. Different combinations of stripes indicate different words in Aquatic.
SkyWings SkyWings have enormous wings[87] and are capable of flying long distances due to their stamina.[88] They can breathe fire and are considered powerful fighters.[89] They can see farther than other dragon tribes.[90] A SkyWing dragonet in a twin egg may develop firescales, a condition where their scales are incredibly hot to the touch and can ignite anything flammable by merely making physical contact with it.

Pantalan abilities

Tribe Abilities
HiveWings HiveWings powers vary from dragon to dragon. Abilities include deadly stingers that can extend from their wrists to stab targets, venom in their teeth or claws,[91] a paralyzing toxin known as nerve poison[92] that can immobilize targets, or spraying a boiling acid from a stinger on their tails.[93] They can also emit a horrible stench.[94][91] HiveWings have a precise internal clock that keeps their days on schedule and warns them when the rainy season is coming.[95]
SilkWings SilkWings can spin silk from glands on their wrists to create webs and other woven articles such as tapestries.[96] They can detect and sense vibrations with their antennae to assess threats.[97][98] SilkWings have a precise internal clock that keeps their days on schedule and warns them when the rainy season is coming.[95] They are also great climbers.[99] Some SilkWings have the power to produce flamesilk.
LeafWings LeafWings can absorb energy from sunlight and are accomplished gardeners.[100] Some possess leafspeak, which allows dragons to talk to plants and can be used to convince plants or seeds to grow at an accelerated rate.[101]
BeetleWings BeetleWings were rumored to have antennae and the ability to shoot venom.[1] Some could use flamesilk.[102]

Dragon fire smells different from normal fire.[103] The average dragon is physically strong enough to rip a tree from the ground and throw it across a short distance.[104] Some dragon tribes, notably the IceWings, NightWings, SeaWings, and SkyWings, have animus magic, which allows the user to enchant inanimate objects, plants, animals, and other dragons as they please.

Society

Dragons live in a matriarchal society where each tribe is, in most cases, ruled by a queen. Typically, tribes live in separated kingdoms; after the events of the NightWing Exodus, the NightWing tribe is now ruled by Queen Glory, and after the events of The Flames of Hope, the SilkWing tribe now resides in the LeafSilk Kingdom along with LeafWings and some HiveWings, and are governed by the SilkWing Assembly. In most tribes, queens are hereditary and decided through the royal challenge or other means. The SandWing tribe uses the Eye of Onyx which chooses the best queen for the job, and may choose a commoner over a royal. No male dragon has ruled a tribe since the time of the Scorching, except Darkstalker, temporarily.[105]

Most dragons feel strong loyalty to their tribes, and loyalty to dragons outside the tribe is considered unnatural.[106] They view their tribe as extremely important to their identity and consider acting against others of their tribe or their queen to be traitorous. Some tribes, notably the NightWings, IceWings, HiveWings, and SkyWings, see their tribe as superior to other tribes. In formal settings, it is common for dragons to use their tribe as a title, i.e. "Prince Arctic of the IceWings."[107]

Some dragon keep pets, such as scavengers, sloths, foxes, cats, or birds. Pets do not do well in dragon communities, as they often get eaten by forgetful relatives or even by its owner.[108] Dragons are careful not to eat pets belonging to important dragons.[109]

Each dragon tribe has their own religious beliefs.[event 4] SkyWings have a traditional burial ceremony which consists of wrapping a deceased dragon's body in white cloth or silk and offering it to the sky for seven days before being burned. It is said to allow the dragon's spirit to fly free and reincarnate into a SkyWing instead of a dragon from another tribe.[110] MudWings also believe in reincarnation.[111] IceWings swear by the Great Ice Dragon, and have several temples dedicated in its honor.[112] IceWings believe in snow monsters[113] and spirits under the ice.[114] Dragons may believe that the world hatched from eggs.[115][42] The Pantalan dragons see Clearsight as a divine being of guidance and wisdom.

Body Language

Dragons use body language to communicate with each other. Dragons may raise their wings in a shushing gesture,[116] and they spread or wave their wings to catch attention.[117] Flicking one's tail at someone is another way to get another dragon's attention and can also be used to indicate something of interest[118] or signal to other dragons. Flicking wings at one another indicates an argument. A dragon lashing their tail is a sign of anger or impatience.[119] SeaWings may flare their gills when angry,[120] and RainWings flare and color their ruffs when angry or indignant.[121][122] Drooping one's wings or tail are typically signs of tiredness, sadness, or hopelessness.[123]

The Talons of Peace have a signal for greeting one another, consisting of tilting one's wings to catch the sunlight.[124] Dragons can use their claws to indicate numbers.[125]

Nudging or brushing another dragon's wing or twining tails together is a sign of affection and closeness.[126] Wrapping wings around one another, hugging, and pressing snouts together are also signs of affection.[127][128] Dragons also kiss to express affection.[129] Dragons tent their wings over others as a way to comfort or embrace them in a protective gesture.[130][131]

Technology

Dragons use armor[132][133] and handheld weapons such as spears[134][135] and swords.[136][137] They also use throwing weapons such as throwing discs,[138] chakrams,[139] and throwing knives.[140] SkyWings use dragonflame cacti as bombs, igniting them to explode and spray sharp seed pods.[141][142]

Dragons are skilled at building and can construct large, impenetrable palaces, such as the SandWing stronghold and the SkyWing Palace. Some of these palaces may be constructed with the assistance of animus magic, such as the Summer Palace and the IceWing palace. They can also build structures such as huts and construct entire towns such as Possibility. Dragons are also capable of constructing prisons. The SeaWings used a waterfall prison featuring electric eels strong enough to kill a full-grown dragon, which could be turned on or off with a switch.[143] The SkyWings had specifically constructed prisoner traps[137] and restrained prisoners with wing clamps,[144] snout clamps,[145] and chains.[145] HiveWing wrist cuffs could inject venom into a SilkWing when activated remotely.[146]

Dragons are particularly skilled in the arts. They can carve statues,[147][148] create glass art[149] and murals,[150] weave woven articles such as tapestries,[151] and paint.[152][153] They are also skilled in making jewelry such as earrings,[154] armbands,[155] bracelets,[156] and rings.[157] Some dragons have tattoos[158][159] or jewels embedded in their bodies.[132][158] Dragons enjoy reading and writing literature. They are capable of singing and dancing,[160] and playing instruments such as drums, mbiras, shakers, harps, stringed instruments, and didgeridoos.[161] The SkyWings have orchestras who perform music during celebrations.[162] According to Sunny, the SandWings are a surprisingly musical tribe.[163] The NightWings once put on theatrical performances, evidenced by the abandoned theater in the lost city of night.[164]

The NightWing tribe in particular places great emphasis on research and study. This attitude was especially prominent during the War of SandWing Succession when the tribe had a research and experimentation program on RainWings and their venom. NightWings also study geology, metalworking, biology, chemistry, genetics,[165] and calculus.[166] NightWings can predict when an egg will hatch using their foresight ability.[167] SandWings study astronomy by making telescopes, copying down star charts, and tracking the phases of the moons.[168] Lady Scarab is known to own the only telescope in Cicada Hive.[169]

Dragons are also knowledgeable about medicinal uses of herbs and dragon anatomy such as blood vessels.[170] RainWings create blow darts (also called sleeping darts) using poison from poisonous frogs.[171] LeafWings, particularly the PoisonWings, demonstrate extensive knowledge of plants and insects, and constructed the PoisonWing village to keep out dangerous plants and animals.[172] Both Pyrrhian and Pantalan dragons have knowledge of ophthalmology through the ability to construct eyeglasses.[173][45]

Pantalan dragons have more advanced technology than Pyrrhian dragons. Pantalan dragons predominantly use books instead of scrolls,[174] grow plants in terrariums and greenhouses,[175] work with sugar to create confections,[176] and have plumbing.[177][178]

History

Pyrrhia

The earliest known event in Pyrrhian history is the Scorching. Before the Scorching, humans dominated Pyrrhia, and dragons lived solitary lives.[42] There were three known major settlements: Cottonmouth's empire, the Diamond Empire, and the Jaguar Empire. After humans began stealing dragon eggs, a dragon known as the first Dragon Queen recruited an army to take back their treasure and land.[179] After the Scorching was complete, dragons became the dominant species of Pyrrhia.[179] Following the events of the Scorching, there was 500 years of war between the Pyrrhian dragon tribes.[180]

As evidenced by the scroll Ancient Wars of Pyrrhia, many wars have occurred through Pyrrhia's history. The most long-standing conflict was the NightWing-IceWing War, incited by Foeslayer running away with Prince Arctic to the Night Kingdom.[181] There was no formal end to the war as the NightWings fled due to Clearsight's warning about Darkstalker.[182] When Darkstalker was released after the events of Escaping Peril, he reignited the conflict by creating the IceWing plague and instigating the Battle of Jade Mountain. The conflict is on pause after the events of Darkness of Dragons.[183]

Another notable conflict in Pyrrhia's history was the MudWing Succession Crisis, where the Mud Kingdom dissolved into chaos and was pillaged by other dragon tribes, who took territory, prey, and treasure.[105] It was resolved by Olive, who offered her eggs to Prince Sawgrass to serve as future heirs while she ruled as queen in the meantime.[184]

The most recent known war was the War of SandWing Succession, a succession war between Queen Oasis's daughters Blaze, Blister, and Burn. The war ended after the Eye of Onyx chose Thorn to be queen.[185]

Pantala

The earliest known Pantalan event is the settling of Pantala, which was chronicled in the Legend of the Hive. After an unidentifiable amount of time, Clearsight arrived on Pantala. Her visions, which were recorded in the Book of Clearsight, described several events that took place before the Tree Wars, such as droughts,[186] forest fires,[187] and the formation of the HiveWing tribe.[188] Scarab states that the BeetleWing tribe split into the SilkWing and HiveWing tribes around 4,500 AS.[189]

The only known war to take place on Pantala was the Tree Wars, taking place about fifty years prior to the events of The Lost Continent. The war was incited by Queen Wasp, who attempted to bring the SilkWing and LeafWing tribes under her rule. She justified her actions using the Book of Clearsight, claiming that it said the tribes must be united under Queen Wasp.[52] Monarch yielded to Wasp, but Queen Sequoia demanded to see the book,[52] resulting in the Tree Wars and the LeafWing tribe's near-extinction. Wasp ordered HiveWing-controlled areas to be deforested to prevent the LeafWings from coming back. HiveWings lied about the war, claiming that the LeafWings had tried to wipe out the HiveWings and SilkWings.[190]

Trivia

  • Tui supports dragons having unique colors amongst their tribes.[event 5]
    • In addition, Tui approves the graphic novel pages, thus making odd-colored dragons official.[event 6]
  • Dragons can be LGBT+.[event 7]
  • The dragon tribes are intentionally not written with accents or details based on real-world human culture.[event 8] However, the audiobooks depict NightWings with British accents and RainWings with Australian accents, which are considered to be non-canon by Tui.[event 9]
  • Dragons celebrate the day they were hatched, calling it a hatching day instead of a birthday.[191]
  • Some dragons could knit in the time of Darkstalker.[192]
  • Bars and taverns exist in Pyrrhia.[120][193]
  • According to Fierceteeth, dragons always assume that the dragonet inside an egg is a female.[194]
  • Dragons can be named godparents.[195]

References

  1. 1.0 1.1 The Poison Jungle, page 142
  2. The Hybrid Prince, prologue
  3. Dragonslayer, page 152
  4. The Lost Continent, prologue
  5. 5.0 5.1 The Dragonet Prophecy, page 6
  6. The Dragonet Prophecy, page 84
  7. Dragon guides
  8. Darkstalker, page 62
  9. Dragon guides
  10. The Dragonet Prophecy, page 115
  11. The Winglets Quartet: Deserter, page 106
  12. Dragonslayer, page 383
  13. The Hidden Kingdom, page 71
  14. The Lost Heir, page 145
  15. The Dragonet Prophecy, page 138
  16. Moon Rising, prologue
  17. The Hidden Kingdom, page 184
  18. Escaping Peril, page 215
  19. Dragonslayer, page 118
  20. Winter Turning, page 8
  21. The Brightest Night, page 62
  22. The Dragonet Prophecy, page 176
  23. The Dragonet Prophecy, page 39
  24. Talons of Power, page 42
  25. The Dragonet Prophecy, page 78
  26. The Dragonet Prophecy, page 82
  27. Moon Rising, page 134
  28. Talons of Power, page 270
  29. Talons of Power, page 206
  30. Moon Rising, page 52
  31. The Dragonet Prophecy, page 210
  32. Moon Rising, page 172
  33. Moon Rising, page 263
  34. Winter Turning, page 109
  35. Talons of Power, prologue
  36. The Lost Heir, page 119
  37. Moon Rising, page 23
  38. The Hidden Kingdom, page 257
  39. The Hive Queen, page 10
  40. The Dangerous Gift, page 37
  41. The Poison Jungle, page 150
  42. 42.0 42.1 42.2 A Guide to the Dragon World, page 2
  43. The Brightest Night, page 54
  44. Darkness of Dragons, page 12
  45. 45.0 45.1 The Lost Continent, page 19
  46. Darkstalker, page 115
  47. A Guide to the Dragon World, page 181
  48. The Hidden Kingdom, page 49
  49. Dragonslayer, page 104
  50. The Dark Secret, page 115
  51. The Brightest Night, page 76
  52. 52.0 52.1 52.2 52.3 A Guide to the Dragon World, page 191
  53. The Hive Queen, page 193
  54. The Poison Jungle, page 125
  55. The Flames of Hope, page 266
  56. A Guide to the Dragon World, page 193
  57. The Dangerous Gift, page 305
  58. The Hybrid Prince, page 28
  59. Dragon guides
  60. The Dragonet Prophecy, page 168
  61. The Dark Secret, prologue
  62. The Dangerous Gift, page 83
  63. The Dragonet Prophecy, page 157
  64. Dragon guides
  65. The Dragonet Prophecy, page 212
  66. Dragon guides
  67. The Dark Secret, page 29
  68. Darkstalker, page 120
  69. The Winglets Quartet: Assassin, page 60
  70. Dragon guides
  71. Dragon guides
  72. The Hidden Kingdom, page 278
  73. The Dark Secret, page 53
  74. The Hidden Kingdom, page 265
  75. The Dragonet Prophecy, page 13
  76. Dragon guides
  77. The Brightest Night, page 43-44
  78. The Brightest Night, prologue
  79. Darkness of Dragons, page 18
  80. The Lost Heir, page 171
  81. The Brightest Night, page 65
  82. Dragon guides
  83. The Hidden Kingdom, page 161
  84. The Lost Heir, page 13
  85. The Lost Heir, page 35
  86. The Dragonet Prophecy, page 76
  87. The Dark Secret, page 77
  88. Escaping Peril, page 141
  89. Dragon guides
  90. Winter Turning, page 159
  91. 91.0 91.1 A Guide to the Dragon World, page 205
  92. The Lost Continent, page 112
  93. Dragon guides
  94. The Hive Queen, page 173
  95. 95.0 95.1 The Lost Continent, page 41
  96. Dragon guides
  97. Dragon guides
  98. The Lost Continent, page 81-82
  99. The Lost Continent, page 148
  100. Dragon guides/Third arc
  101. The Poison Jungle, page 18
  102. The Poison Jungle, page 143
  103. Escaping Peril, prologue
  104. Dragonslayer, page 320
  105. 105.0 105.1 A Guide to the Dragon World, page 29
  106. The Dragonet Prophecy, page 54
  107. Darkstalker, page 176
  108. The Hidden Kingdom, page 48
  109. Darkness of Dragons, page 7
  110. Escaping Peril, page 14
  111. The Hybrid Prince, page 69
  112. A Guide to the Dragon World, page 151
  113. Moon Rising, page 289
  114. The Dangerous Gift, page 33
  115. The Winglets Quartet: Runaway, page 153
  116. Escaping Peril, page 47
  117. Escaping Peril, page 38
  118. Dragonslayer, page 199
  119. The Dragonet Prophecy, page 125
  120. 120.0 120.1 The Dragonet Prophecy, page 51
  121. The Dragonet Prophecy, page 23
  122. The Dragonet Prophecy, page 249
  123. The Flames of Hope, page 89
  124. Winter Turning, page 131
  125. Talons of Power, page 277
  126. Talons of Power, page 197
  127. The Dragonet Prophecy, page 224
  128. Darkstalker, page 96
  129. Moon Rising, page 294
  130. Darkstalker, page 134
  131. The Dangerous Gift, page 40
  132. 132.0 132.1 The Dragonet Prophecy, page 91
  133. A Guide to the Dragon World, page 171-172
  134. The Dark Secret, page 24
  135. The Brightest Night, page 77
  136. Darkness of Dragons, page 56
  137. 137.0 137.1 A Guide to the Dragon World, page 171
  138. The Winglets Quartet: Runaway, page 53
  139. Darkness of Dragons, page 111
  140. A Guide to the Dragon World, page 172
  141. Escaping Peril, page 100
  142. Escaping Peril, page 103
  143. The Lost Heir, page 255
  144. The Dragonet Prophecy, page 119
  145. 145.0 145.1 The Dragonet Prophecy, page 174
  146. The Lost Continent, page 73
  147. The Lost Heir, page 89
  148. A Guide to the Dragon World, page 143
  149. Darkstalker, page 283
  150. The Lost Continent, page 29-31
  151. A Guide to the Dragon World, page 188
  152. Moon Rising, page 150
  153. Darkstalker, page 343
  154. Moon Rising, page 44
  155. Escaping Peril, page 87
  156. Darkstalker, page 354
  157. A Guide to the Dragon World, page 170
  158. 158.0 158.1 Moon Rising, page 140
  159. Darkness of Dragons, page 57
  160. Escaping Peril, page 248
  161. Moon Rising, page 160
  162. Escaping Peril, page 249
  163. Moon Rising, page 100
  164. A Guide to the Dragon World, page 103
  165. The Dark Secret, page 48-54
  166. A Guide to the Dragon World, page 65
  167. Darkstalker, page 10
  168. Darkness of Dragons, page 94
  169. The Lost Continent, page 160
  170. The Hidden Kingdom, page 148
  171. The Hidden Kingdom, page 21
  172. The Poison Jungle, page 48
  173. Darkstalker, page 280
  174. The Lost Continent, page 65
  175. The Lost Continent, page 94
  176. The Lost Continent, page 21
  177. The Hive Queen, page 97
  178. The Hive Queen, page 178
  179. 179.0 179.1 A Guide to the Dragon World, page 3
  180. Darkstalker, page 146
  181. Darkstalker, prologue
  182. Darkstalker, page 351
  183. Darkness of Dragons, page 318-320
  184. A Guide to the Dragon World, page 30
  185. Moon Rising, page 90
  186. A Guide to the Dragon World, page 211
  187. A Guide to the Dragon World, page 211-212
  188. A Guide to the Dragon World, page 213
  189. The Hive Queen, page 183
  190. The Lost Continent, page 30
  191. The Dragonet Prophecy, page 152
  192. Darkstalker, page 168
  193. The Hidden Kingdom, page 118
  194. The Winglets Quartet: Prisoners, page 13
  195. Darkstalker, page 228
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