Animus magic: Difference between revisions
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*'''[[Jerboa III]]:''' The daughter of the original Jerboa, she appears in the epilogue of ''Darkness of Dragons'', ''Talons of Power'', ''[[The Lost Continent (book)|The Lost Continent]]'', and is a POV in ''[[The Poison Jungle (book)|The Poison Jungle]]'s'' epilogue. Her mother enchanted her so nothing could ever harm her. This seems to have defeated death, as well, making her the second dragon shown in the series to be immortal. | *'''[[Jerboa III]]:''' The daughter of the original Jerboa, she appears in the epilogue of ''Darkness of Dragons'', ''Talons of Power'', ''[[The Lost Continent (book)|The Lost Continent]]'', and is a POV in ''[[The Poison Jungle (book)|The Poison Jungle]]'s'' epilogue. Her mother enchanted her so nothing could ever harm her. This seems to have defeated death, as well, making her the second dragon shown in the series to be immortal. | ||
*'''[[Opal]]:''' The IceWing animus who created the gift of vision, a ring set with an opal that gave the wearer insights from other dragons' perspectives. It was intended "for dragons who become queen before they are ready, to help them take steps toward becoming even stronger queens."{{Ref|TDG|307}} | *'''[[Opal]]:''' The IceWing animus who created the gift of vision, a ring set with an opal that gave the wearer insights from other dragons' perspectives. It was intended "for dragons who become queen before they are ready, to help them take steps toward becoming even stronger queens."{{Ref|TDG|307}} | ||
* '''[[Orca]]:''' An animus SeaWing, she had enchanted one of her sculptures of herself to kill other female dragons in her bloodline so she could rule forever. She was killed challenging her mother, Queen Coral, for the throne. Queen Coral had put her [[Orca's statue|enchanted statue]] in the underwater Royal Hatchery, where it proceeded to smash the Queen's female eggs. Orca had kept her animus powers a secret, so Queen Coral did not learn of the statue until the end of ''[[The Lost Heir (book)|The Lost Heir]]''. | * '''[[Orca]]:''' An animus SeaWing, she had enchanted one of her sculptures of herself to kill other female dragons in her bloodline so she could rule forever. She was killed challenging her mother, Queen Coral, for the throne. Queen Coral had put her [[Orca's statue|enchanted statue]] in the underwater Royal Hatchery, where it proceeded to smash the Queen's female eggs. Orca had kept her animus powers a secret, so Queen Coral did not learn of the statue's power until the end of ''[[The Lost Heir (book)|The Lost Heir]]''. | ||
* '''[[Penguin]]:''' An animus IceWing who created the gift of diplomacy, a dome that possessed a warm climate on the inside for foreign guests, as well as the set of three bracelets that kept the guests warm and safe from the Great Ice Cliff. | * '''[[Penguin]]:''' An animus IceWing who created the gift of diplomacy, a dome that possessed a warm climate on the inside for foreign guests, as well as the set of three bracelets that kept the guests warm and safe from the Great Ice Cliff. | ||
* '''Stonemover:''' A NightWing animus. Stonemover figured out a way to transfer his soul loss to his scales, gradually turning them into stone. He described it as "turning the magic upon itself". However, he was already weak from creating tunnels that lead to the [[SandWings|Kingdom of Sand]] and the [[Rainforest Kingdom]]. Stonemover enchanted a [[Dinner|fox]] named Dinner to bring him the food he needed. He may have created the [[Obsidian Mirror]] and later did something to it to hinder its functionality. | * '''Stonemover:''' A NightWing animus. Stonemover figured out a way to transfer his soul loss to his scales, gradually turning them into stone. He described it as "turning the magic upon itself". However, he was already weak from creating tunnels that lead to the [[SandWings|Kingdom of Sand]] and the [[Rainforest Kingdom]]. Stonemover enchanted a [[Dinner|fox]] named Dinner to bring him the food he needed. He may have created the [[Obsidian Mirror]] and later did something to it to hinder its functionality. | ||
Revision as of 14:18, 9 April 2021
Animus magic is magic that was wielded by animus dragons that allowed them to enchant inanimate objects, plants, animals, and other dragons to do whatever the animus dragon pleases. Animus dragons have been recorded in five of the seven Pyrrhian tribes, yet none of the Pantalan tribes. IceWings, SeaWings, NightWings, SandWings, and SkyWings have all previously had animus dragons.
Animus magic was almost limitless but rumored to be unable to bring back the dead.[1] It may have taken animus dragons some time to discover their powers.[2]
A list of all known animus enchantments may be seen here.
As of The Dangerous Gift, all alive and current animus dragons cannot cast new spells, and very likely will never be able to again, because of the spell cast by Jerboa III. Previously enchanted objects still work.[3]
Effects
It was thought that using any animus magic could cause insanity, though it has been heavily implied in both Darkstalker and Talons of Power that this only happens if an animus dragon uses their magic for evil. Turtle once mentioned that animus magic also hurts an animus dragons' soul if it is used for personal gain. In The Brightest Night, Stonemover states "I turned the magic on itself. The curse appears in my scales now instead of taking my soul." Both Darkstalker and Anemone attempted to prevent this through enchantments, but this did not seem to have any bearing on their later actions or the deterioration of their souls. Darkstalker had also tried this two thousand years ago with his Talisman. However, no effects were physically showing.
IceWing Gifts
IceWings developed a system for using their magic to prevent dragons from being driven mad by the power. Each animus would cast one spell, for the good of the entire tribe, known as their gift. The IceWing animus would cast this spell on their seventh hatching day.
Animus Dragons
| Known Animus Dragons |
|---|
|
Trivia
- Tui has stated that there was no first animus dragon; the powers originated from multiple dragons.[citation needed]
- Darkstalker notes that IceWings have had animus magic longer than any other tribe.{{Ref|L1|124}
- Animus power can be sensed and felt by a faint tingling in the claws.[5]
- Princess Sunset confirmed that SkyWings had animus dragons in the past, but they tended to be killed as soon as they were discovered.[6]
- Animus genes formerly ran in the IceWing royal family. The tribe purposely bred their animus into the royal family in order to gain power.
- SeaWing animus dragons can enchant objects using Aquatic.[7]
- In an interview at the Rochester Children's Book Festival, when Tui was asked for the inspiration for animus magic, she replied: "So with animus magic, it started with thinking, I needed some kind of magic in this world, but I didn't want it to be like anyone can have any magic at any time, I wanted it to be sort of specific, and have it be pretty rare. And then, especially with Book Two, the more I started thinking about what I could do with it, and how it could fit into the murder mystery, that's how sorta started developing like, the backstory of what it does to you and all of that."
- Tui has stated that if two animus dragons cast two spells directly in conflict with each other, the one who is older, more powerful, more practiced and experienced, and focused is likely to win, and what exactly was enchanted would have an effect as well.[8]
Gallery
-
Anemone using animus magic, by Mike Holmes
-
Albatross using animus magic, by Mike Holmes
References
- ↑ Darkstalker, page 28
- ↑ Talons of Power, page 136
- ↑ The Poison Jungle, page 300
- ↑ The Dangerous Gift, page 307
- ↑ Talons of Power, page 287
- ↑ Darkstalker, page 67-68
- ↑ Talons of Power, page 138
- ↑ https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-Virtual-Event-Infodump-857195477