Wings Over Pyrrhia: Difference between revisions
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#'''Choose your dragon!''' Are you a SkyWing, an IceWing, a SeaWing, a NightWing, a SandWing, a RainWing, or a MudWing? Each player chooses one dragon player piece. | #'''Choose your dragon!''' Are you a SkyWing, an IceWing, a SeaWing, a NightWing, a SandWing, a RainWing, or a MudWing? Each player chooses one dragon player piece. | ||
#'''Roll the dice to decide who goes first.''' The person who gets the highest number starts, and play continues clockwise. | #'''Roll the dice to decide who goes first.''' The person who gets the highest number starts, and play continues clockwise. | ||
#'''Roll the dice to determine which location to visit.''' The sum of the numbers on the dice | #'''Roll the dice to determine which location to visit.''' The sum of the numbers on the dice correspond to a certain location (see below). | ||
#'''Move your dragon to the location indicated by your roll and follow the instructions listed below for your dragon.''' | #'''Move your dragon to the location indicated by your roll and follow the instructions listed below for your dragon.''' | ||
#'''Each time you visit a kingdom, collect a kingdom token.''' If you land in the same kingdom as another dragon, you can negotiate a trade of tokens OR challenge the other player to fight. | #'''Each time you visit a kingdom, collect a kingdom token.''' If you land in the same kingdom as another dragon, you can negotiate a trade of tokens OR challenge the other player to fight. | ||
Revision as of 08:22, 9 February 2019
Wings Over Pyrrhia is the official Wings of Fire board game, as found at the end of the Barnes & Noble exclusive bonus edition of Darkstalker (Legends).
Objective
Welcome to Pyrrhia! Your mission: be the first dragon to collect all seven kingdom tokens! This game is designed for 2 to 7 players and requires a pair of dice to play.
Rules
- Choose your dragon! Are you a SkyWing, an IceWing, a SeaWing, a NightWing, a SandWing, a RainWing, or a MudWing? Each player chooses one dragon player piece.
- Roll the dice to decide who goes first. The person who gets the highest number starts, and play continues clockwise.
- Roll the dice to determine which location to visit. The sum of the numbers on the dice correspond to a certain location (see below).
- Move your dragon to the location indicated by your roll and follow the instructions listed below for your dragon.
- Each time you visit a kingdom, collect a kingdom token. If you land in the same kingdom as another dragon, you can negotiate a trade of tokens OR challenge the other player to fight.
- To win, collect all seven kingdom tokens before the other dragons do!
Fight Rules
- The player whose turn it is, challenges the other player. Each player rolls a single die and the higher number wins.
- If the challenger wins, she/he gets to take one token from the other player, and takes another turn.
- If the player who was challenged wins, s/he gets to take TWO tokens from the challenger, and takes control of the dice for the next turn.
Locations (determined by roll of the dice)
2 – Bay of a Thousand Scales
- IceWings move on to the kingdom of their choice and collect that token
- All other dragons roll again
3 – Diamond Spray River and Delta
- SeaWings and MudWings move on to the kingdom of their choice and collect that token
- All other dragons get an extra roll
4 – Mud Kingdom
- MudWings and RainWings roll again
- SeaWings lose a turn
- All other dragons collect a token and dice are passed clockwise
5 – Kingdom of Sand
- SandWings and SkyWings roll again
- NightWings lose a turn
- All other dragons collect a token and dice are passed clockwise
6 – Kingdom of the Sea
- SeaWings and MudWings roll again
- IceWings lose a turn
- All other dragons collect a token and dice are passed clockwise
7 – Sky Kingdom
- SkyWings and IceWings roll again
- SandWings lose a turn
- All other dragons collect a token and dice are passed clockwise
8 – Night Kingdom
- NightWings and SandWings roll again
- RainWings lose a turn
- All other dragons collect a token and dice are passed clockwise
9 – Ice Kingdom
- IceWings and SeaWings roll again
- SkyWings lose a turn
- All other dragons collect a token and dice are passed clockwise
10 – Rainforest Kingdom
- RainWings and NightWings roll again
- MudWings lose a turn
- All other dragons collect a token and dice are passed clockwise
11 – Claws of the Clouds Mountains
- SkyWings and SandWings move on to the kingdom of their choice and collect that token
- All other dragons roll again
12 – Jade Mountain
- RainWings and NightWings move on to the kingdom of their choice and collect that token
- All other dragons roll again
Game Pieces
- 7 dragon player pieces (SkyWing, IceWing, SeaWing, NightWing, SandWing, RainWing, MudWing)
- 49 tribe tokens (7 from each tribe)
- 2 dice
Gallery
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Game board by Mike Schley
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Tribe tokens by Joy Ang
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SkyWing piece by Joy Ang
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SeaWing piece by Joy Ang
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SandWing piece by Joy Ang
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RainWing piece by Joy Ang
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NightWing piece by Joy Ang
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MudWing piece by Joy Ang
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IceWing piece by Joy Ang