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'''Animus magic''' is magic wielded by animus [[dragons]] that allowed them to enchant [[Animus enchantments|inanimate objects, plants, animals, and other dragons]] to do whatever the animus dragon pleases. Animus dragons have been recorded in five of the seven [[Pyrrhian]] tribes, yet none of the [[Pantala]]n tribes have previously had animus dragons. [[IceWings]], [[SeaWings]], [[NightWings]], [[SandWings]], and [[SkyWings]] have all previously had animus dragons.
'''Animus magic''' is magic that was wielded by '''animus dragons''' that allowed them to enchant inanimate objects, plants, animals, and other dragons to do whatever the animus dragon pleases. Animus dragons have been recorded in five of the seven [[Pyrrhia]]n tribes, yet none of the [[Pantala]]n tribes. [[IceWings]], [[SeaWings]], [[NightWings]], [[SandWings]], and [[SkyWings]] have all previously had animus dragons.


Animus magic was almost limitless but rumored to be unable to bring back the dead.{{Ref|L1|28}} It may have taken animus dragons some time to discover their powers.{{Ref|ToP|136}}
As of ''[[The Dangerous Gift]]'', all living animus dragons cannot cast new spells and very likely will never be able to again, due to the spell cast by [[Jerboa III]]. This does not, however, imply that animus magic itself is destroyed, as newborn animus dragons, by Jerboa III's phrasing, should be able to cast new spells, and previously enchanted objects still work.{{Ref|TPJ|300}}


A list of all known animus enchantments may be seen [[Animus enchantments|here]].
You can view a list of all known animus dragons [[:Category:Animus dragons|here]].


As of ''[[The Dangerous Gift]]'', all alive and current animus dragons cannot cast new spells, and very likely will never be able to again, because of the spell cast by [[Jerboa III]].  Previously enchanted objects still work.{{Ref|TPJ|300}}  
== Description ==
=== Capabilities ===
Animus magic is almost limitless, being capable of moving objects{{Ref|L1|6}} to controlling other dragons.{{Ref|L1|322}} Despite its capabilities, animus magic is unable to bring back the dead;{{Ref|L1|28}} however, it can be used to keep a dragon alive even if they are killed such as how [[Diamond|Queen Diamond]] managed to resurrect [[Hope|Foeslayer]] with the [[Diamond Trial]].{{Ref|WT|281}} If two animus dragons cast two spells directly in conflict with each other, the one who is older, more powerful, more practiced and experienced, and focused is likely to win, and what exactly was enchanted would have an effect as well.{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-Virtual-Event-Infodump-857195477}} Sacrificing an object that an animus loves for a spell makes the spell more powerful.{{Ref|TDG|292}}


== Effects ==
=== Use ===
It was thought that using any animus magic could cause insanity, though it has been heavily implied in both ''[[Darkstalker (Legends)|Darkstalker]]'' and ''[[Talons of Power (book)|Talons of Power]]'' that this only happens if an animus dragon uses their magic for evil. Turtle once mentioned that animus magic also hurts an animus dragons' soul if it is used for personal gain. In ''The Brightest Night'', [[Stonemover]] states "I turned the magic on itself. The curse appears in my scales now instead of taking my soul." Both [[Darkstalker]] and [[Anemone]] attempted to prevent this through enchantments, but this did not seem to have any bearing on their later actions or the deterioration of their souls. Darkstalker had also tried this two thousand years ago with his Talisman. However, no effects were physically showing.
Animus spells can be cast through spoken words,{{Ref|L1|8}} thoughts,{{Ref|ToP|6}} writing,{{Ref|L1|140}} and [[Aquatic]].{{Ref|ToP|138}} To ensure accuracy, the spell should be as specific as possible; otherwise the request could be interpreted another way.{{Ref|MR|248-249}}


== IceWing Gifts ==
=== Effects/Consequences ===
IceWings developed a system for using their magic to prevent dragons from being driven mad by the power. Each animus would cast one spell, for the good of the entire tribe, known as their gift. The IceWing animus would cast this spell on their seventh hatching day.
The power can be sensed and felt by a faint tingling in the claws.{{Ref|ToP|287}}{{Ref|L1|23}} [[Anemone]] felt cold and strangely hard to the touch after casting spells, and her eyes were out of focus.{{Ref|TLH|158}}


== Animus Dragons ==
It was previously thought that using any animus magic could cause insanity,{{Ref|L1p}} though it has been heavily implied that this only happens if an animus dragon uses their magic for evil.{{Ref|L1|349}} [[Turtle]] once mentioned that animus magic also hurts an animus dragon's soul if it is used for personal gain;{{Ref|ToP|272}} however, the books imply that animus magic does affect the soul, as [[Stonemover]] enchanted his scales to turn to stone instead.{{Ref|TBN|172}} Both [[Darkstalker (L1)|Darkstalker]] and Anemone attempted to prevent this through enchantments, but this did not have any bearing on their eventual actions or the deterioration of their souls.{{Ref|ToP|234}} Darkstalker had also tried this two thousand years ago with his [[Darkstalker's scroll|talisman]].{{Ref|L1|140}} However, no effects were physically showing.
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Heavy use of animus magic can unintentionally alter the landscape where it was cast.{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-News-at-Boskone-2020-831252663}}
|heading = Known Animus Dragons
 
|content = <p></p>
== History ==
* '''[[Albatross]]:''' A former prince of the SeaWing tribe. Albatross made several enchantments over the course of a decade — including building the [[Summer Palace]] — before going insane and attempting to kill everyone, including his family. This event was known as the [[Royal SeaWing Massacre]].
Different tribes have different methods of handling and using their animus dragons. Throughout time, some tribes lost animus magic while other tribes gained it.
* '''Anemone:''' A daughter of [[Coral]]. Anemone used her magic for a variety of 'practice' spells under [[Whirlpool]]'s instruction. Spells cast of her own volition included a spear to find Whirlpool (after he attacked [[Tsunami]]), a spell on [[Auklet]]'s harness, and the weather bracelets [[Qibli]] used during ''[[Darkness of Dragons]]''. She was enchanted to be an animus dragon by her brother [[Turtle]] at the [[Talons of Power ceremony]] and thus is not a born animus.
 
* '''[[Arctic]]:''' Darkstalker's father was Prince Arctic, an IceWing prince that fell in love with [[Foeslayer]]. He knew he could never be with her unless he ran away from his tribe. He used his animus power to enchant an earring that would keep Foeslayer warm in cold climates and safe from danger as long as she wore it. A few days before his "Gifting Ceremony", Foeslayer and Arctic slipped out of the Ice Kingdom together. He used his power again to help Foeslayer escape with him. The two ran away to the Night Kingdom, and later had two eggs: Darkstalker and [[Whiteout]]. Darkstalker claims that his father used his power behind the backs of the other IceWings and was already insane. He also claims he had no choice but to kill him.
IceWings have had animus magic longer than any other tribe,{{Ref|L1|124}} though there was no first animus dragon; the powers were believed to have originated from multiple dragons.{{Cite}} IceWings host a test similar to the SeaWings' [[Talons of Power ceremony]]{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-News-at-Boskone-2020-831252663}} to find animus dragons.{{Ref|L1|116}} IceWing animus dragons were only permitted to use their power once to benefit the tribe at a gifting ceremony.{{Ref|L1p}} [[Arctic|Prince Arctic]]'s runaway caused the disappearance of animus magic in the tribe, which was bad genetic luck.{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-News-at-Boskone-2020-831252663}}
* '''Darkstalker:''' Darkstalker was a half NightWing, half IceWing animus, born with strong powers of mind-reading and foresight. He put all of his animus power in his talisman (a scroll), created the three dreamvisitors, and eventually became obsessed with power and attempted to become king of the NightWings. He killed his father, Arctic, by enchanting him to follow his commands and then ordered him to disembowel himself. His beloved, [[Clearsight]], and his best friend, [[Fathom]], tricked him with an animus-touched bracelet that put him to sleep for 2,000 years. He later awoke, buried underground, when the earthquakes caused the bracelet to break. In ''[[Moon Rising]]'', he attempted to show [[Moonwatcher]] that he wasn't evil as everyone else thought. In ''[[Talons of Power (book)|Talons of Power]]'', he regained his power, proceeding to give many NightWings superpowers. In ''Darkness of Dragons,'' he tried to revive Clearsight by enchanting [[Fierceteeth]]. He also made [[Vulture]]'s emotions change, horrifying Qibli during Darkstalker's offer of animus magic.
 
* '''[[Diamond]]:''' A former [[queen]] of the IceWings. Diamond's gift to the IceWings the gift of healing, five narwhal horn spears that, if touched to a frostbreath injury, would heal it. She was also the only known IceWing animus (other than Arctic) to break the one-gift tradition and use her magic more than once, imprisoning Foeslayer in the [[Diamond Caves]] and creating the [[IceWings#Diamond Trial|Diamond Trial]]. This was undone 2,000 years later by [[Winter]]. She also enchanted the royal crown to cause the wearer to hate NightWings with a passion.
When Arctic ran away with the NightWings, he introduced animus magic to their tribe.{{Ref|L1|12}} The tribe received their first animus, Darkstalker.{{Ref|MR|120}}
* '''[[Fathom]]:''' A SeaWing animus, best friend of Darkstalker until he tricked him into an enchanted sleep. He swore to his [[Pearl (L1)|sister]], Pearl, never to use his powers after the Royal SeaWing Massacre. However, he used his powers twice — once to stop Darkstalker, and the other to save his other best friend, [[Indigo]]. He was deeply afraid of turning out like his grandfather, Albatross.
 
* '''[[Frostbite]]:''' An IceWing princess who created the Moon Globe Tree, the gift of light. According to [[Winter]], she painstakingly carved the tree with her claws instead of enchanting it to grow that way and often left the [[Ice_Kingdom|Ice Kingdom]] to study trees.  
The SandWings had an animus named [[Jerboa]], who became a fugitive after creating the [[Eye of Onyx]].{{Ref|DoD|168}}
* '''[[Jerboa]]:''' Jerboa, a SandWing from the time of ''Darkstalker'', was the first known SandWing animus. She ran away after she was sentenced to death by Queen [[Scorpion]] due to the lack of knowledge of animus dragons. She enchanted her daughter to be immune to any sort of harm. It is implied that she created the Eye of Onyx.
 
*'''[[Jerboa III]]:''' The daughter of the original Jerboa, she appears in the epilogue of ''Darkness of Dragons'', ''Talons of Power'', ''[[The Lost Continent (book)|The Lost Continent]]'', and is a POV in ''[[The Poison Jungle (book)|The Poison Jungle]]'s'' epilogue. Her mother enchanted her so nothing could ever harm her. This seems to have defeated death, as well, making her the second dragon shown in the series to be immortal.
The SeaWings host a Talons of Power ceremony for SeaWings at the age of two{{Ref|ToP|239}} after [[Albatross]], their first animus,{{Ref|L1|7}} violently discovered his animus power.{{Ref|L1|4}} The test usually involves an object that the participants attempt to enchant.{{Ref|ToP|246}} The dragon who successfully commands their object is deemed an animus.
*'''[[Opal]]:''' The IceWing animus who created the gift of vision, a ring set with an opal that gave the wearer insights from other dragons' perspectives. It was intended "for dragons who become queen before they are ready, to help them take steps toward becoming even stronger queens."{{Ref|TDG|307}}
 
* '''[[Orca]]:''' An animus SeaWing, she had enchanted one of her sculptures of herself to kill other female dragons in her bloodline so she could rule forever. She was killed challenging her mother, Queen Coral, for the throne. Queen Coral had put her [[Orca's statue|enchanted statue]] in the underwater Royal Hatchery, where it proceeded to smash the Queen's female eggs. Orca had kept her animus powers a secret, so Queen Coral did not learn of the statue's power until the end of ''[[The Lost Heir (book)|The Lost Heir]]''.
Two thousand years before the events of the main series, Albatross went mad and killed most of the ancient royal SeaWing family.{{Ref|L1|126}} This event became widely known across Pyrrhia as the [[Royal SeaWing Massacre]], and was used as a cautionary tale about animus magic.{{Ref|L1|159}} After the massacre, [[Pearl (L1)|Queen Pearl]] outlawed animus magic in the [[Kingdom of the Sea]],{{Ref|L1|127}} though the present-day SeaWings allow and use it.
* '''[[Penguin]]:''' An animus IceWing who created the gift of diplomacy, a dome that possessed a warm climate on the inside for foreign guests, as well as the set of three bracelets that kept the guests warm and safe from the Great Ice Cliff.
 
* '''Stonemover:''' A NightWing animus. Stonemover figured out a way to transfer his soul loss to his scales, gradually turning them into stone. He described it as "turning the magic upon itself". However, he was already weak from creating tunnels that lead to the [[Kingdom of Sand]] and the [[Rainforest Kingdom]]. Stonemover enchanted a [[Dinner|fox]] named Dinner to bring him the food he needed. He may have created the [[Obsidian Mirror]] and later did something to it to hinder its functionality.
SkyWings have had animus dragons in the past, but they tended to be killed as soon as they were discovered.{{Ref|L1|67-68}} During the reign of [[Queen Carmine]], as soon as SkyWing dragonets could speak, they would place them in front of a small fire and have them tell it to go out to see if the dragonet was an animus.{{Ref|AGttDW|161}}
* '''Turtle:''' A SeaWing animus who kept his powers a secret like his deceased sister, Orca, he claimed he only enchanted small things, like a river stone he enchanted to heal flesh and muscle wounds in ''[[Escaping Peril]]''. However, he concealed the fact that he also enchanted Anemone, his sister, to become an animus in the Talons of Power ceremony so he could conceal his ability. In ''Talons of Power'', Darkstalker takes away Turtle's animus power, claiming that he was too clever to have animus magic. He has his powers restored when he put on a duplicate of Qibli's earring, enchanted to protect the wearer from Darkstalker's spells.
* '''Twin IceWings:''' Animus IceWing twins that enchanted/made the IceWing's palace. The enchantment made the palace strong enough to never crack, or be melted by fire.{{Cite}}
* '''Whiteout's granddaughter:''' A [[hybrid]] animus mentioned in ''The Dangerous Gift''.
* '''Whiteout's granddaughter's great-grandson:''' A hybrid animus mentioned in ''The Dangerous Gift''.
}}


== Trivia ==
== Trivia ==
* There was no first animus dragon; the powers originated from multiple dragons.{{Cite}}
* In an interview at the Rochester Children's Book Festival, when [[Tui]] was asked for the inspiration for animus magic, she replied: "So with animus magic, it started with thinking, I needed some kind of magic in this world, but I didn't want it to be like anyone can have any magic at any time, I wanted it to be sort of specific, and have it be pretty rare. And then, especially with [[The Lost Heir (book)|Book Two]], the more I started thinking about what I could do with it, and how it could fit into the murder mystery, that's how sorta started developing like, the backstory of what it does to you and all of that."{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Rochester-Book-Fest-The-Aftermath-Tui-Answers-819674249}}
* Darkstalker notes that IceWings have had animus magic longer than any other tribe.{{Ref|L1|124}}
* Animus power can be sensed and felt by a faint tingling in the claws.{{Ref|ToP|287}}
* SkyWings had animus dragons in the past, but they tended to be killed as soon as they were discovered.{{Ref|L1|67-68}}
* Animus genes formerly ran in the IceWing royal family. The tribe purposely bred their animus into the royal family in order to gain power.{{Cite}}
* SeaWing animus dragons can enchant objects using [[Aquatic]].{{Ref|ToP|138}}
* In an interview at the Rochester Children's Book Festival, when [[Tui]] was asked for the inspiration for animus magic, she replied: "So with animus magic, it started with thinking, I needed some kind of magic in this world, but I didn't want it to be like anyone can have any magic at any time, I wanted it to be sort of specific, and have it be pretty rare. And then, especially with [[The Lost Heir (book)|Book Two]], the more I started thinking about what I could do with it, and how it could fit into the murder mystery, that's how sorta started developing like, the backstory of what it does to you and all of that."
* If two animus dragons cast two spells directly in conflict with each other, the one who is older, more powerful, more practiced and experienced, and focused is likely to win, and what exactly was enchanted would have an effect as well.<ref>https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-Virtual-Event-Infodump-857195477</ref>
 
== Gallery ==
<gallery widths="185">
43.png|[[Anemone]] using animus magic in ''[[The Lost Heir (graphic novel)]]'', by [[Mike Holmes]]
Albatross GN 1.png|[[Albatross]] using animus magic, by Mike Holmes
</gallery>


== References ==
== References ==
<references />
{{References}}
{{EventReferences}}


[[de:Animare Drachen]]
[[de:Animare-Drache]]
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[[ru:Дракоманты]]


[[Category:Pyrrhian History]]
[[Category:Pyrrhian history]]
[[Category:Wings of Fire World]]
[[Category:Wings of Fire world]]
[[Category:Terminology]]

Latest revision as of 17:12, 20 June 2025

Animus magic is magic wielded by animus dragons that allowed them to enchant inanimate objects, plants, animals, and other dragons to do whatever the animus dragon pleases. Animus dragons have been recorded in five of the seven Pyrrhian tribes, yet none of the Pantalan tribes have previously had animus dragons. IceWings, SeaWings, NightWings, SandWings, and SkyWings have all previously had animus dragons.

As of The Dangerous Gift, all living animus dragons cannot cast new spells and very likely will never be able to again, due to the spell cast by Jerboa III. This does not, however, imply that animus magic itself is destroyed, as newborn animus dragons, by Jerboa III's phrasing, should be able to cast new spells, and previously enchanted objects still work.[1]

You can view a list of all known animus dragons here.

Description

Capabilities

Animus magic is almost limitless, being capable of moving objects[2] to controlling other dragons.[3] Despite its capabilities, animus magic is unable to bring back the dead;[4] however, it can be used to keep a dragon alive even if they are killed such as how Queen Diamond managed to resurrect Foeslayer with the Diamond Trial.[5] If two animus dragons cast two spells directly in conflict with each other, the one who is older, more powerful, more practiced and experienced, and focused is likely to win, and what exactly was enchanted would have an effect as well.[event 1] Sacrificing an object that an animus loves for a spell makes the spell more powerful.[6]

Use

Animus spells can be cast through spoken words,[7] thoughts,[8] writing,[9] and Aquatic.[10] To ensure accuracy, the spell should be as specific as possible; otherwise the request could be interpreted another way.[11]

Effects/Consequences

The power can be sensed and felt by a faint tingling in the claws.[12][13] Anemone felt cold and strangely hard to the touch after casting spells, and her eyes were out of focus.[14]

It was previously thought that using any animus magic could cause insanity,[15] though it has been heavily implied that this only happens if an animus dragon uses their magic for evil.[16] Turtle once mentioned that animus magic also hurts an animus dragon's soul if it is used for personal gain;[17] however, the books imply that animus magic does affect the soul, as Stonemover enchanted his scales to turn to stone instead.[18] Both Darkstalker and Anemone attempted to prevent this through enchantments, but this did not have any bearing on their eventual actions or the deterioration of their souls.[19] Darkstalker had also tried this two thousand years ago with his talisman.[9] However, no effects were physically showing.

Heavy use of animus magic can unintentionally alter the landscape where it was cast.[event 2]

History

Different tribes have different methods of handling and using their animus dragons. Throughout time, some tribes lost animus magic while other tribes gained it.

IceWings have had animus magic longer than any other tribe,[20] though there was no first animus dragon; the powers were believed to have originated from multiple dragons.[citation needed] IceWings host a test similar to the SeaWings' Talons of Power ceremony[event 3] to find animus dragons.[21] IceWing animus dragons were only permitted to use their power once to benefit the tribe at a gifting ceremony.[15] Prince Arctic's runaway caused the disappearance of animus magic in the tribe, which was bad genetic luck.[event 4]

When Arctic ran away with the NightWings, he introduced animus magic to their tribe.[22] The tribe received their first animus, Darkstalker.[23]

The SandWings had an animus named Jerboa, who became a fugitive after creating the Eye of Onyx.[24]

The SeaWings host a Talons of Power ceremony for SeaWings at the age of two[25] after Albatross, their first animus,[26] violently discovered his animus power.[27] The test usually involves an object that the participants attempt to enchant.[28] The dragon who successfully commands their object is deemed an animus.

Two thousand years before the events of the main series, Albatross went mad and killed most of the ancient royal SeaWing family.[29] This event became widely known across Pyrrhia as the Royal SeaWing Massacre, and was used as a cautionary tale about animus magic.[30] After the massacre, Queen Pearl outlawed animus magic in the Kingdom of the Sea,[31] though the present-day SeaWings allow and use it.

SkyWings have had animus dragons in the past, but they tended to be killed as soon as they were discovered.[32] During the reign of Queen Carmine, as soon as SkyWing dragonets could speak, they would place them in front of a small fire and have them tell it to go out to see if the dragonet was an animus.[33]

Trivia

  • In an interview at the Rochester Children's Book Festival, when Tui was asked for the inspiration for animus magic, she replied: "So with animus magic, it started with thinking, I needed some kind of magic in this world, but I didn't want it to be like anyone can have any magic at any time, I wanted it to be sort of specific, and have it be pretty rare. And then, especially with Book Two, the more I started thinking about what I could do with it, and how it could fit into the murder mystery, that's how sorta started developing like, the backstory of what it does to you and all of that."[event 5]

References

  1. The Poison Jungle, page 300
  2. Darkstalker, page 6
  3. Darkstalker, page 322
  4. Darkstalker, page 28
  5. Winter Turning, page 281
  6. The Dangerous Gift, page 292
  7. Darkstalker, page 8
  8. Talons of Power, page 6
  9. 9.0 9.1 Darkstalker, page 140
  10. Talons of Power, page 138
  11. Moon Rising, page 248-249
  12. Talons of Power, page 287
  13. Darkstalker, page 23
  14. The Lost Heir, page 158
  15. 15.0 15.1 Darkstalker, prologue
  16. Darkstalker, page 349
  17. Talons of Power, page 272
  18. The Brightest Night, page 172
  19. Talons of Power, page 234
  20. Darkstalker, page 124
  21. Darkstalker, page 116
  22. Darkstalker, page 12
  23. Moon Rising, page 120
  24. Darkness of Dragons, page 168
  25. Talons of Power, page 239
  26. Darkstalker, page 7
  27. Darkstalker, page 4
  28. Talons of Power, page 246
  29. Darkstalker, page 126
  30. Darkstalker, page 159
  31. Darkstalker, page 127
  32. Darkstalker, page 67-68
  33. A Guide to the Dragon World, page 161
  1. Stated by Tuisource 
  2. Stated by Tuisource 
  3. Stated by Tuisource 
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