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| '''Animus [[dragons]]''' are individuals with the special ability to enchant things, control things such as objects, animals, and dragons. Their powers are usually descendants from their ancestors or parents such as the case of [[Turtle]] and [[Darkstalker]]. Animus dragons may not be aware of their powers{{Ref|ToP|? (Chapter 12)}}, or choose to keep them hidden. The only confirmed limitation of animus magic is bringing back the dead. | | '''Animus magic''' is magic wielded by animus [[dragons]] that allowed them to enchant [[Animus enchantments|inanimate objects, plants, animals, and other dragons]] to do whatever the animus dragon pleases. Animus dragons have been recorded in five of the seven [[Pyrrhian]] tribes, yet none of the [[Pantala]]n tribes have previously had animus dragons. [[IceWings]], [[SeaWings]], [[NightWings]], [[SandWings]], and [[SkyWings]] have all previously had animus dragons. |
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| Animus dragons have been observed in the [[IceWings]], [[SeaWings]], [[NightWings]], [[SandWings]], and, historically, [[SkyWings]]. As of [[The Poison Jungle (book)|The Poison Jungle]]'s epilogue, no animus dragons can cast spells, but previous enchantments are still usable.
| | As of ''[[The Dangerous Gift]]'', all living animus dragons cannot cast new spells and very likely will never be able to again, due to the spell cast by [[Jerboa III]]. This does not, however, imply that animus magic itself is destroyed, as newborn animus dragons, by Jerboa III's phrasing, should be able to cast new spells, and previously enchanted objects still work.{{Ref|TPJ|300}} |
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| == Effects ==
| | You can view a list of all known animus dragons [[:Category:Animus dragons|here]]. |
| It was thought that using any animus magic could cause insanity, though it has been heavily implied in both ''[[Darkstalker (Legends)]]'' and ''[[Talons of Power (book) | Talons of Power]]'' that this only happens if an animus dragon uses their magic for evil. In ''The Brightest Night'', Stonemover states "I turned the magic on itself. The curse appears in my scales now instead of taking my soul." Both [[Darkstalker]] and [[Anemone]] attempted to prevent this through enchantments, but this did not seem to have any bearing on their later actions or the deterioration of their souls. Darkstalker had also tried this two thousand years ago with his Talisman. However, no effects were physically showing.
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| == Animus Dragons == | | == Description == |
| {{Dropdown
| | === Capabilities === |
| |align = center
| | Animus magic is almost limitless, being capable of moving objects{{Ref|L1|6}} to controlling other dragons.{{Ref|L1|322}} Despite its capabilities, animus magic is unable to bring back the dead;{{Ref|L1|28}} however, it can be used to keep a dragon alive even if they are killed such as how [[Diamond|Queen Diamond]] managed to resurrect [[Hope|Foeslayer]] with the [[Diamond Trial]].{{Ref|WT|281}} If two animus dragons cast two spells directly in conflict with each other, the one who is older, more powerful, more practiced and experienced, and focused is likely to win, and what exactly was enchanted would have an effect as well.{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-Virtual-Event-Infodump-857195477}} Sacrificing an object that an animus loves for a spell makes the spell more powerful.{{Ref|TDG|292}} |
| |heading = Known Animus Dragons
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| |content = <p></p>
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| * '''[[Albatross]]:''' A former prince of the SeaWing tribe. Albatross made several enchantments over the course of a decade - including building the [[Summer Palace]] - before going insane and attempting to kill everyone, including his family. This event was known as the [[The Royal SeaWing Massacre|Royal SeaWing Massacre]].
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| * '''Princess Anemone:''' A daughter of [[Coral]]. Anemone used her magic for a variety of 'practice' spells under [[Whirlpool]]'s instruction. Spells cast of her own volition included a spear to find Whirlpool (after he attacked [[Tsunami]]), a spell on [[Auklet]]'s harness, and the weather bracelets [[Qibli]] used during ''[[Darkness of Dragons]]''. She was enchanted to be an animus dragon by her brother [[Turtle]] at the [[Talons of Power Ceremony]], and thus is not a born animus.
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| * '''[[Arctic]]:''' [[Darkstalker]]'s father was Prince Arctic, an IceWing prince that fell in love with [[Foeslayer]]. He knew he could never be with her unless he ran away from his tribe. He used his animus power to enchant an earring that would keep Foeslayer warm in cold climates and safe from danger as long as she wore it. A few days before his "Gifting Ceremony", Foeslayer and Arctic slipped out of the Ice Kingdom together. He used his power again to help Foeslayer escape with him. The two ran away to the Night Kingdom, and later had two eggs: Darkstalker and [[Whiteout]]. Darkstalker claims that his father used his power behind the backs of the other IceWings and was already insane. He also claims he had no choice but to kill him.
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| * '''Darkstalker:''' Darkstalker was a half NightWing, half IceWing animus, born with strong powers of mind-reading and foresight. He put all of his animus power in his talisman (a scroll), created the three dreamvisitors, and eventually became obsessed with power and attempted to become king of the NightWings. He killed his father, Arctic, by enchanting him to follow his commands and then ordered him to disembowel himself. His beloved, [[Clearsight]], and his best friend, [[Fathom]], tricked him with an animus-touched bracelet that put him to sleep for 2,000 years. He later awoke, buried underground, when the earthquakes caused the bracelet to break. In ''[[Moon Rising]]'', he attempted to show [[Moonwatcher]] that he wasn't evil as everyone else thought. In ''[[Talons of Power (book)|Talons of Power]]'', he regained his power, proceeding to give many NightWings superpowers. In ''Darkness of Dragons,'' he tried to revive Clearsight by enchanting [[Fierceteeth]]. He also made [[Vulture]]'s emotions change, horrifying [[Qibli]] during Darkstalker's offer of animus magic.
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| * '''[[Diamond]]:''' A former [[Dragon Royalty|queen]] of the IceWings. Diamond's gift to the IceWings the gift of healing, five narwhal horn spears that, if touched to a frostbreath injury, would heal it. She was also the only known IceWing animus (other than Arctic) to break the one-gift tradition and use her magic more than once, imprisoning Foeslayer in the [[Diamond Caves]] and creating the [[Diamond Trial]]. This was undone 2,000 years later by [[Winter]].
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| * '''[[Fathom]]:''' A SeaWing animus, best friend of Darkstalker until he tricked him into an enchanted sleep. He swore to his [[Pearl (L1)|sister]], Pearl, never to use his powers after the Royal SeaWing Massacre. However, he used his powers twice-once to stop Darkstalker, and the other to save his other best friend, [[Indigo]]. He was deeply afraid of turning out like his grandfather, Albatross.
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| *'''Princess [[Frostbite]]:''' An IceWing princess who created the Moon Globe Tree, the Gift of Light. According to [[Winter]], she painstakingly carved the tree with her claws instead of enchanting it to grow that way, and often left the [[Ice_Kingdom|Ice Kingdom]] to study trees.
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| *'''[[Jerboa]]:''' Jerboa, a SandWing from the time of ''Darkstalker'', was the first known [[SandWing]] animus. She ran away after she was sentenced to death by Queen [[Scorpion]] due to the lack of knowledge on animus dragons. She enchanted her daughter to be immune to any sort of harm. It is implied that she created the Eye of Onyx.
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| *'''[[Jerboa II]]:''' The daughter of the original Jerboa, she appears in the epilogue of ''Darkness of Dragons'', ''Talons of Power'', ''[[The Lost Continent (book)|The Lost Continent]]'', and is a POV in ''[[The Poison Jungle (book)|The Poison Jungle]]'s'' epilogue. Her mother enchanted her so nothing could ever harm her. This seems to have defeated death, as well, making her the second dragon shown in the series to be immortal.
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| *'''[[Orca]]:''' An animus [[SeaWing]], she had enchanted one of her sculptures of herself to kill other female dragons in her bloodline so she could rule forever. She was killed challenging her mother, Queen Coral, for the throne. Queen Coral had put her stone [[Orca's Statue|enchanted sculpture]] in the underwater Royal Hatchery, where it proceeded to smash the Queen's female eggs. Orca had kept her animus powers a secret, so Queen Coral did not learn of the statue until the end of ''[[The Lost Heir (book)|The Lost Heir]]''.
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| *'''[[Penguin]]:''' An animus IceWing who created the Gift of Diplomacy, a dome that possessed a warm climate on the inside for foreign guests, as well as the set of three bracelets that kept the guests warm and safe from the Great Ice Cliff.
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| *'''Stonemover:''' A NightWing animus. Stonemover figured out a way to transfer his soul loss to his scales, gradually turning them into stone. He described it as "turning the magic upon itself". However, he was already weak from creating tunnels that lead to the [[SandWings|Kingdom of Sand]] and the [[Rainforest Kingdom]]. Stonemover enchanted a [[Dinner|fox]] named Dinner to bring him the food he needed. He may have created the [[Obsidian Mirror]] and later did something to it to hinder its functionality.
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| *'''[[Turtle]]:''' A SeaWing animus who kept his powers a secret like his deceased sister, Orca, he claimed he only enchanted small things, like a river stone he enchanted to heal flesh and muscle wounds in ''[[Escaping Peril]]''. However, he concealed the fact that he also enchanted Anemone, his sister, to become an animus in the Talons of Power Ceremony so he could conceal his own ability. In ''Talons of Power,'' Darkstalker takes away Turtle's animus power, claiming that he was too clever to have animus magic. He has his powers restored when he put on a duplicate of Qibli's earring, enchanted to protect the wearer from Darkstalker's spells.
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| == Enchanted Objects, Places & Dragons == | | === Use === |
| {{Dropdown
| | Animus spells can be cast through spoken words,{{Ref|L1|8}} thoughts,{{Ref|ToP|6}} writing,{{Ref|L1|140}} and [[Aquatic]].{{Ref|ToP|138}} To ensure accuracy, the spell should be as specific as possible; otherwise the request could be interpreted another way.{{Ref|MR|248-249}} |
| |align = center
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| |heading = Enchanted Dragons & Dragon "Masks"
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| |content = <p></p>
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| * '''A MudWing egg''' that may have been cursed by an animus to have no teeth or claws. This was shown in Burn's Stronghold. According to [[Smolder]], it's possible that the MudWing's body was forged as many of the items in the stronghold were forged.
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| * '''A MudWing head '''enchanted by [[Chameleon]] with Darkstalker's talisman to look like the head of [[Glory]].
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| * '''All IceWings''' were enchanted by Darkstalker to have a sudden, deadly illness with no cure, with the exception of any IceWing hybrids and Winter.
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| * '''All the animus dragons in the seven tribes''' were enchanted by Darkstalker to be brought to him.
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| * '''Prince Arctic''' was enchanted by Darkstalker to obey his every command, ending in forcing him to disembowel himself.
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| * '''Princess Anemone''' was enchanted by Turtle to be an animus dragon. Later, Darkstalker enchanted her to obey his every command.
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| * '''Bog''', one of Chameleon's masks, a MudWing.
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| * '''Darkstalker '''enchanted himself to be immortal, invincible and later to be immune to all animus spells except his own, as well as to be able to sense animus magic. He was also later enchanted to become a one-year-old NightWing-RainWing hybrid called Peacemaker.
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| * '''Fierceteeth''' was enchanted by Darkstalker several times to become a lot of different versions of Clearsight, and then to forget every spell that happened and return to normal. After that, she may have been enchanted by Darkstalker to not annoy him again as stated by Darkstalker (“Go on, fly as fast as you can. And don't annoy me again.") in Darkness of Dragons.
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| * '''An unknown SandWing''' was possibly enchanted by Darkstalker to fly as fast as he could to Vulture's Compound in the Scorpion Den, and not stop until he delivers a message saying that Darkstalker was going to become the king of the NightWings and that he would ally with Vulture.
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| * '''Jerboa II '''was enchanted by Jerboa so that nothing would be able to harm her.
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| * '''Kinkajou''' was enchanted by Darkstalker to forget everything that happened in the throne room. However, this didn't work, as the skyfire she was holding (enchanted by Turtle) protected her from all of Darkstalker's magic.
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| * '''[[Pyrite]]''', or '''The Pyrite Mask''', a necklace that contains a piece of paper that will fully turn the user into a female SkyWing named Pyrite, who is loyal to Queen Scarlet, with her memories and none of the user's own. The Pyrite Mask also caused the wearer to never want to take it off, however, this part of the spell was ripped off by Qibli in ''Winter Turning''.
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| * '''[[Ruby]]''', an earring enchanted by Chameleon to change the appearance, personality, and never be able to win a challenge against Queen Scarlet, later recreated to retain all memories of Ruby and the wearer.
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| * '''Shapeshifter''', one of Chameleon's masks, a NightWing with invulnerable scales, firebreath as hot as Peril's scales, and superdragon strength.
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| * '''Soar''', one of Chameleon's masks, a SkyWing.
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| * '''Stonemover''' was enchanted by himself to turn his scales into stone in fear of losing his soul. In ''Talons of Power'', Darkstalker enchanted him to turn back to normal, but he was later changing back.
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| * '''Prince Turtle''' was enchanted by Darkstalker to lose all his animus power. He also enchanted himself to have his scales as hard as diamonds, and that nothing could ever hurt him.
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| * '''Vulture''' was temporarily enchanted by Darkstalker first to obey his every command, then to have the mind of a one-year-old dragonet, then to undo the last spell and to make him feel guilty for all the things he had done, then to be a grandfather who loves Qibli more than anything else in the world. Afterward, he was enchanted by Darkstalker to most likely forget all enchantments and what happened and to teleport back at where he was before. But the details are unknown about this as Darkstalker whispered into his ear.
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| * '''Prince Winter''' was thought to have been enchanted by Darkstalker to believe Darkstalker was a good, noble leader and to give him another chance. He was also thought to have been enchanted to have a more open mind.
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| }} | |
| <hr />
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| {{Dropdown | |
| |align = center | |
| |heading = Named Enchanted Objects | |
| |content = <p></p> | |
| *'''[[Darkstalker's Scroll]]''' was enchanted by Darkstalker to hold his animus magic. It grants the written wish of anyone who writes it. It was burned to ash by [[Peril]] at the end of ''Escaping Peril.''
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| *'''[[Dreamvisitor]]s''' were introduced in ''[[The Hidden Kingdom (book)|The Hidden Kingdom]]'' when [[Scarlet]] wanted to exact her revenge on Glory. Another was found by [[Starflight]], in which he used to contact and warn Glory and which was later stolen by [[Flame]]. [[Sunny]] found the final one and used it to convince Queen [[Moorhen]] of the [[MudWings]] to not to attempt to wipe out the IceWings. Dreamvisitors allow one to visit the dreams of any dragon they know or have seen the face of. They were created by Darkstalker to connect him, Prince Fathom, and Clearsight.
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| *'''Qibli's Library card''' was enchanted by Princess Anemone and was a one-time use animus object. It connected the thoughts and feelings of the Icewings and the NightWings in the battle at Jade Mountain. It then teleported the IceWings to the main palace of the lce Kingdom and the NightWings to the Great Diamond in the Old Night Kingdom.
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| *'''[[SandWing Treasure#The Eye of Onyx|The Eye of Onyx]]''' was enchanted by Jerboa and is a [[SandWing Treasure|SandWing treasure]] that possesses the power to decide whether or not the holder would be an acceptable queen of the SandWings, without taking their bloodline into account. However, it destroys any dragon unworthy to be the SandWing queen by summoning a form of magical lightning.
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| *'''The Obsidian Mirror''' was stolen from the NightWings by Sunny but was later lost in the desert near the [[Scorpion Den]]. It was found by [[Vulture]] . The Obsidian Mirror, after it has been given a name and then smoke breathed onto it, will show the named dragon's current actions and words in the form of a colored curl of smoke the color of that dragon's scales. It is believed Stonemover did something to it before he went to Jade Mountain, though exactly what is unknown.
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| * '''[[Orca's Statue]]''', enchanted by the SeaWing Princess Orca to kill all female heirs to the SeaWing throne in the [[Deep Palace#Royal Hatchery|Royal Hatchery]]. This enchantment was discovered by Tsunami in ''[[The Lost Heir (book)|The Lost Heir]]''. Anemone forced the statue to tell her who had enchanted it, and Queen Coral destroyed it.
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| * '''The [[Soul Reader]]''' is an object enchanted by Darkstalker to represent how much of a dragon's soul is good and how much is evil using sand. The white sand represents evil, and good is represented by black sand. It resembles a telescope with a small golden hourglass mounted on the side.
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| * '''Anemone's Weather Bracelets''' are a pair of bracelets enchanted by Anemone that allow the wearer to control the weather around them. So far, the bracelets have used to create sandstorms, thunderstorms, and standalone flashes of lightning.
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| *'''[[Lazulite Dragon|The Lazulite Dragon]] '''was stolen from Queen [[Oasis]]'s treasure hoard by [[scavengers]]. it was later retrieved by Sunny. It was introduced as an animus-touched object in [[The Lost Heir (graphic novel)|the graphic novel of ''The Lost Heir'']], although its purpose is currently unknown.
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| *'''The SandWing scepter''' was a SandWing scepter that was stolen by scavengers. It was first introduced in ''The Brightest Night,'' although its purpose is currently unknown.
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| }} | |
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| {{Dropdown
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| |align = center
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| |heading = Unnamed Enchanted Objects
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| |content = <p></p>
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| *'''The NightWing tunnels '''from the Rainforest Kingdom to the Kingdom of Sand and the [[NightWing Island|NightWing island]].
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| *'''A scale '''located in the SeaWing Royal Hatchery. It could tell the gender of a dragonet in its egg when the egg was placed on the scale. In the prologue of ''Talons of Power'', [[Gill]] wishes that they did not have this animus gift, as it showed the SeaWing princess assassin (Orca's statue) which egg to target.
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| *'''A small stone''' enchanted by Turtle to heal the surface wounds of any dragon it touches.
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| *'''A wooden bowl '''enchanted by Turtle to double anything in it after saying “Twice as much, please".
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| *'''A piece of coral '''enchanted by Turtle to find anything or anyone.
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| *'''A stalactite''' enchanted by Darkstalker to heal anyone it touches.
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| *'''A stick''' enchanted by Jerboa ll to change the color of anything it touches green. However, it does not work due to animus magic not working at the time.
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| ==== Jewelry ==== | | === Effects/Consequences === |
| * '''A diamond earring''' enchanted by Prince Arctic to shield the wearer from any danger.
| | The power can be sensed and felt by a faint tingling in the claws.{{Ref|ToP|287}}{{Ref|L1|23}} [[Anemone]] felt cold and strangely hard to the touch after casting spells, and her eyes were out of focus.{{Ref|TLH|158}} |
| * '''A copper wire and moonstone bracelet '''originally enchanted by Darkstalker to shield the wearer's thoughts from any mind reader. Later, Fathom enchanted it to put Darkstalker to sleep.{{Ref|L1|144}}
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| * '''A bell''' enchanted by Darkstalker to ring to let him know whenever Fathom is feeling sad or lonely.
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| *'''A pair of moonstone earrings''' enchanted by Darkstalker to prevent Clearsight from seeing any negative visions of the future.
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| *'''A pearl necklace''' briefly controlled by Anemone, though this control is not likely to be permanent.
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| *'''A different pearl necklace''' accidentally enchanted by Anemone to explode.
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| *'''Indigo's pearl necklace''' enchanted by Fathom while she was bleeding to death (during The Royal SeaWing Massacre) to save her life.{{Ref|L1|95}}
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| *'''A silver earring''' designed to look like a snake twining down Darkstalker's ear. It was enchanted by him to make everyone who met him think he was exceptionally handsome and charming.
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| *'''A tailband '''carved to look like dragon scales, enchanted by Darkstalker to kill whoever he touches with it.{{Ref|L1|186}}
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| *'''A golden glass shell necklace''' enchanted by Prince Arctic to make Whiteout want to go with him to the Ice Kingdom to raise dragonets there. The enchantment also made Whiteout forget about her love for Darkstalker and Thoughtful, and changed her speech and thought patterns.{{Ref|L1327}}
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| *'''Peril's Necklace''' enchanted by Soar with Darkstalker's Talisman to remove Peril's firescales and all memories of Clay as well as make her more loyal to Scarlet.
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| *'''An earring''' accidentally enchanted by Turtle to clip onto his ear. This was how Turtle discovered he was an animus.
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| *'''A bracelet''' enchanted by Darkstalker to give Mindreader telepathic abilities.
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| *'''An earring''' enchanted by Darkstalker to give Mightyclaws the ability to make his drawings real.
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| *'''A bracelet''' enchanted to give Fearless super strength.
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| *'''Anemone's necklace''' enchanted first by Darkstalker supposedly to protect her soul from the effects of animus magic forever then later by Turtle to come to him then to be powerless.
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| *'''Anemone's breastplate''', enchanted by Darkstalker to protect Darkstalker's soul from the effects of animus magic forever.
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| *'''A bone earring''' enchanted by Darkstalker to make everyone trust him.
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| *'''Qibli's earring''' enchanted by Turtle to make whichever dragon wears it immune to all of Darkstalker's spells, past, present, and future.
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| *'''10 silver bracelets''' enchanted by Darkstalker to give whoever wore them powers of superstrength and invincibility.
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| *'''A pearl necklace''' enchanted to protect Anemone's soul from the use of her animus magic and the feelings of invincibility and superiority that come with using magic.
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| * '''Turtle's skyfire armband''' enchanted to protect his soul from the use of his animus magic. Both the armband and Anemone's bracelet stipulate that they can only cast magic that doesn't affect another dragon's free will or any magic that is selfishly motivated.
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| * '''Invisibility''' '''chain''' enchanted to make the wearer invisible, found in the stolen SandWing treasure by [[Heath]] and later given to [[Stone]].
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| * '''An earring '''enchanted by Anemone to make Darkstalker like her more than anyone else, and to forget about Moon.
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| }}
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| <hr />
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| {{Dropdown
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| |align = center
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| |heading = Enchanted Weapons
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| |content = <p></p>
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| *'''A spear''' Anemone used to track down Tsunami's attacker ([[Whirlpool]]).
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| *'''Another spear''' that Albatross wordlessly enchanted to kill Splash when she tried to attack him.
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| *'''Multiple spears '''that were enchanted by Prince Fathom to kill Albatross.
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| *'''A chef's knife '''that Albatross used to kill Queen Lagoon, Princess Sunset, and multiple other dragons during The Royal Seawing Massacre.
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| *'''A dagger''' enchanted by Prince Arctic to temporarily paralyze any dragon it touches.
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| *'''Another dagger''' enchanted by Darkstalker to kill an IceWing every full moon in secret, under cover of darkness, and to carve messages near the body warning that they will soon all be dead, for one year unless he summoned it back.
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| *'''Anemone's dagger''' enchanted by Turtle to turn to sand forever.
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| *'''A sword''' enchanted by Darkstalker to bring him a dragon Turtle cares about very much alive.
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| *'''A fireball''' enchanted by Prince Arctic after Foeslayer shot it out to attack [[Snowflake]].
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| }}
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| <hr />
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| {{Dropdown
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| |align = center
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| |heading = Enchanted Flora & Fauna
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| |content = <p></p>
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| ===Flora===
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| *'''Animus test coconuts''' enchanted by Fathom during an animus test to fly across the beach and strike his grandfather Albatross. Another was enchanted by Anemone to rise into the air during an animus test. A third was enchanted by Turtle to not move when he told it to.
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| *'''A piece of coral''' to help Turtle find objects he has lost or dragons he needs to find.
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| *'''A stick '''enchanted by Turtle to erase the holder from Darkstalker's awareness or memory.
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| *'''Purple kelp '''enchanted to make Turtle faster than the dragonets in his hatching.
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| *'''Plants''' enchanted by Albatross to grow into a canopy that would shield the Summer Palace from being seen from above.
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| *'''A palm tree''' enchanted by Turtle to move on his command. It was later enchanted to shield him.
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| *'''Seaweed''' enchanted by Turtle to wrap Anemone's mouth shut so that she cannot cast any spells, but can breathe. It was later enchanted by Turtle to wrap around Anemone's arm.
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| *'''A plant''' enchanted by Albatross to throw itself into the sea.
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| *'''A branch '''enchanted by Darkstalker to grow into an indestructible prison with room for 10 dragons.
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| *'''A piece of moss''' enchanted by Anemone to give all the NightWings in the battle of Jade Mountain a telepathic message that seems to come from Darkstalker telling them to retreat.
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| *'''A strawberry''', enchanted by Kinkajou with the scraps of Darkstalker's scroll so that when Darkstalker ate it, he would be turned into a one-year-old NightWing-RainWing hybrid dragonet with no memories of his former life and a love for strawberries.
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| *'''A purple flower''' enchanted by Darkstalker to heal Flame's face without pain.
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| *'''A vine''' enchanted by Darkstalker to give Mindreader's father the power to heal instantly from any wound.
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| *'''Another vine''' enchanted by Albatross to strangle a seagull.
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| *'''A bush''' enchanted by Albatross to fall off the cliff to uncover a spying Indigo.
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| ===Fauna===
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| * '''A seagull egg''', enchanted to make Turtle's brothers forgive him for failing to find Snapper when Gill needed help.
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| * '''[[Blob]]''' was a piece of driftwood which Fathom enchanted to carve itself into the shape of an octopus then bring to life as a gift for Indigo, and to have the sweetest, most loyal, most agreeable personality of any pet in Pyrrhia. Blob's whereabouts are currently unknown.
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| * '''Dinner''' (the fox) was enchanted by Stonemover to bring him food every few days.
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| * '''All the crabs on the beach of the Island Palace''' were enchanted by Anemone to attack Turtle.
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| * '''All the animus dragons in the seven tribes''' were enchanted by Darkstalker to be brought to him.
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| }}
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| <hr />
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| {{Dropdown
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| |align = center
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| |heading = Enchanted Rocks & Shells
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| |content = <p></p>
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| * '''A clamshell''' accidentally enchanted by Albatross when he was young to bite the claws off of his older sister, [[Sapphire]].
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| *'''A conch shell''' enchanted by Albatross to glow whenever someone was lying.
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| *'''Two sand dollars''' enchanted by Turtle to protect him from the shells attacking him.
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| *'''A plain grey-white river stone''' enchanted by Turtle to heal skin and minor muscle injuries. Peril sees him using it in ''Escaping Peril'' to cure his sore wings after a long day of flying, and it is later used to heal Prince Winter's burns after he crashes into Peril outside [[Possibility]]. When Turtle is using the healing power he is only able to fix minor wounds. Moon asks him why he didn't use the rock to heal [[Kinkajou]], to which he replied that he didn't enchant the rock to heal more than injuries to muscles, scales, and skin.
| |
| *'''A pebble '''enchanted by Darkstalker so that when it rolls into the same room as Indigo the SeaWing, she will be instantly trapped inside the small wooden carving of a dragon made for him by Fathom.
| |
| *'''Kinkajou's skyfire''' enchanted by Turtle to heal her from her wounds and make her still visible to Darkstalker, but not under his spell and not visible in his futures. Also enchanted by Anemone to make her love Turtle as much as he loves her.
| |
| *'''A pair of slates''' enchanted by Turtle so that when something is written on one of the slates, it appears on the other slate.
| |
| *'''A seashell''' enchanted by Turtle to break every spell that Darkstalker has cast on Anemone the moment it touches her.
| |
| *'''A rock''' enchanted by Anemone to knock Turtle off her and disappear.
| |
| *'''Seashells''' enchanted by Anemone to attack Turtle.
| |
| *'''The sand on the beach of the Island Palace '''enchanted by Anemone to swallow Turtle. It was later enchanted by Turtle to let him go.
| |
| *'''A piece of stone wall from the ruins of the Island Palace''' enchanted by Anemone to crush Turtle and not stop until it hits him. It was later enchanted by Turtle to get off him.
| |
| *'''A crab shell''' enchanted by Turtle to make his scales as hard as diamonds, his bones unbreakable, and himself impossible to hurt.
| |
| *'''Pebbles''' enchanted by Anemone to turn into a bucket of water and a mop and to repeatedly hit Moon over the head until Anemone said that Moon was done cleaning the room.
| |
| *'''More pebbles''' enchanted by Anemone to turn into opals and sapphires and distract Darkstalker so he didn't see what was happening.
| |
| *'''A piece of tile''' enchanted by Anemone to turn into an earring enchanted so that the moment Darkstalker put it on, he would stop loving Moon and only care about Anemone.
| |
| *'''A stalactite''' enchanted by Darkstalker to heal the wounds of any dragon it touches, and possibly to make Stonemover obey Darkstalker.
| |
| }}
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| <hr />
| |
| {{Dropdown
| |
| |align = center
| |
| |heading = Enchanted Household Objects
| |
| |content = <p></p>
| |
| * '''A blanket''' enchanted by Darkstalker to "keep any dragon it covers at the exact perfect temperature"
| |
| ** '''Another blanket''' enchanted by Darkstalker to make sure Foeslayer slept peacefully when she was out in the desert with the NightWing army.
| |
| * '''A plate''' enchanted by Darkstalker to keep prey warm for his mother when she was late for dinner.
| |
| * '''A goblet''' enchanted by Darkstalker so that the first time Fathom drinks from it, he will stop loving Indigo, forget about his oath to Queen Pearl, and decide to freely use his animus magic again.
| |
| * '''A history scroll''' enchanted by Darkstalker to read itself aloud whenever someone said "Bore me to sleep!" and to stop reading whenever someone said, "Spare me!"
| |
| * '''Whiteout's toy scavenger''' enchanted by Darkstalker to return to beneath her pillow, should she ever lose it.
| |
| * '''An inkwell''' enchanted by Darkstalker to fly up, touch the ceiling once, land in his talons without spilling a drop, and return to normal after doing so.
| |
| * '''A set of paints''' enchanted by Darkstalker for Whiteout to never go dry and never run out.
| |
| * '''A bowl''' enchanted by Turtle so that when anything is dropped in the bowl and the dragon says "Twice as much, please!" the contents of the bowl double, keeping any spells on the objects. In ''Darkness of Dragons'', Qibli joked they should name it the Inscrutable Bowl of Infinite Stew.
| |
| * '''The waves on the beach of the Island Palace''' were enchanted by Turtle to wash all the crabs on the beach out to sea.
| |
| * '''A piece of paper''', enchanted by Darkstalker to tell him which dragon hired [[Quickdeath]] to kill him.
| |
| ** '''Another piece of paper''', enchanted by Darkstalker to show him where Foeslayer was.
| |
| ** '''The third piece of paper''' enchanted by Darkstalker to look like a note written in Indigo's handwriting, with a short, believable message saying she's leaving Fathom and not coming back.
| |
| * '''Ink''' enchanted by Darkstalker to tell him what the IceWings were doing at the moment and where they were going.
| |
| * '''Princess Auklet's harness''' was mentioned to have been enchanted by Anemone, presumably to keep Queen Coral away from her.
| |
| * '''Flame's library card''' enchanted by Darkstalker to chain Flame to a stalagmite in Stonemover's cave.
| |
| * '''Qibli's library card''' enchanted by Anemone to connect the minds of every dragon in the battle of Jade Mountain so that all of the dragons could feel all of the other dragons emotions and know whose they were feeling for a hundred dragon heartbeats and then after the time was up to return them all to normal and to teleport all the IceWings to the main palace of the Ice Kingdom and the NightWings to the Great Diamond, safe and unharmed, as well as to remove the love spell on Kinkajou.
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| }}
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| <hr />
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| {{Dropdown | |
| |align = center
| |
| |heading = Enchanted Locations | |
| |content = <p></p> | |
| *'''The mountains''' around the Night Kingdom enchanted by Darkstalker to kill any IceWing that tried to enter the kingdom except for him, Whiteout, and Arctic. It was later confirmed the mountains/shield are called [[Darkstalker's Teeth]] by the IceWings.
| |
| *'''The throne room in the NightWing palace''' enchanted by Darkstalker so that animus dragons are unable to cast any spells while they're in the room except for him.
| |
| * '''The Summer Palace of the Sea's Pavilion'''. The palace was grown and shaped from stone by Albatross, the oldest known SeaWing animus.
| |
| * '''[[NightWing Tunnels|The Tunnels]]''' between the RainWing, SandWing, and NightWing kingdoms were enchanted by Stonemover, so the NightWings and SandWings could take over the Rainforest.
| |
| }} | |
|
| |
|
| == IceWing Gifts ==
| | It was previously thought that using any animus magic could cause insanity,{{Ref|L1p}} though it has been heavily implied that this only happens if an animus dragon uses their magic for evil.{{Ref|L1|349}} [[Turtle]] once mentioned that animus magic also hurts an animus dragon's soul if it is used for personal gain;{{Ref|ToP|272}} however, the books imply that animus magic does affect the soul, as [[Stonemover]] enchanted his scales to turn to stone instead.{{Ref|TBN|172}} Both [[Darkstalker (L1)|Darkstalker]] and Anemone attempted to prevent this through enchantments, but this did not have any bearing on their eventual actions or the deterioration of their souls.{{Ref|ToP|234}} Darkstalker had also tried this two thousand years ago with his [[Darkstalker's scroll|talisman]].{{Ref|L1|140}} However, no effects were physically showing. |
| IceWing animus dragons historically had a system of one spell per dragon, to prevent magic overuse. This spell would be cast on an animus' seventh hatchday, and had to be a gift that would benefit the entire tribe.
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|
| |
|
| {{Dropdown | | Heavy use of animus magic can unintentionally alter the landscape where it was cast.{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-News-at-Boskone-2020-831252663}} |
| |align = center
| | |
| |heading = IceWing Gifts
| | == History == |
| |content = <p></p>
| | Different tribes have different methods of handling and using their animus dragons. Throughout time, some tribes lost animus magic while other tribes gained it. |
| * '''The Gift of Defense;''' The '''[[Great Ice Cliff]]''' outside the Ice Kingdom was created by an animus to shoot icicles at anyone who is not an IceWing.
| | |
| * '''The Gift of Diplomacy;''' '''three bracelets''' that allow the wearer to get over the Great Ice Cliff despite their tribe and keep them warm in the Ice Kingdom, as well as a heated dome near the SandWing border so they don't need to wear the bracelet; created by [[Penguin]].
| | IceWings have had animus magic longer than any other tribe,{{Ref|L1|124}} though there was no first animus dragon; the powers were believed to have originated from multiple dragons.{{Cite}} IceWings host a test similar to the SeaWings' [[Talons of Power ceremony]]{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-News-at-Boskone-2020-831252663}} to find animus dragons.{{Ref|L1|116}} IceWing animus dragons were only permitted to use their power once to benefit the tribe at a gifting ceremony.{{Ref|L1p}} [[Arctic|Prince Arctic]]'s runaway caused the disappearance of animus magic in the tribe, which was bad genetic luck.{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Wings-of-Fire-News-at-Boskone-2020-831252663}} |
| * '''The Gift of Elegance;''' the enchantment on the ice palace that allows the inner walls to mimic the weather outside.
| | |
| * '''The Gift of Healing;''' Queen [[Diamond]]'s first gift. She enchanted a set of five of narwhal horns to cure any IceWings of frostbreath wounds.
| | When Arctic ran away with the NightWings, he introduced animus magic to their tribe.{{Ref|L1|12}} The tribe received their first animus, Darkstalker.{{Ref|MR|120}} |
| * '''The Gift of Light; The Moon Globe Tree '''was enchanted by an IceWing animus named [[Frostbite]] to grow moon globes, small spheres of light. The tree is frosty white with silver spheres (globes). The tree was carved by claw, meaning that Frostbite would've had to study real trees for a long time in order to know how to precisely carve each branch.
| | |
| * '''[[Circle Rankings|The Gift of Order]];''' a wall that shows every IceWing's name and their current ranking.
| | The SandWings had an animus named [[Jerboa]], who became a fugitive after creating the [[Eye of Onyx]].{{Ref|DoD|168}} |
| * '''The Gift of Splendor;''' '''[[IceWing Palace|The IceWing Palace]]''' was enchanted by animus twins to grow from the ground and never be cracked, melted, or harmed in any way from the outside.
| | |
| * '''The Gift of Sustenance;''' a lake on the outskirts of the Ice Kingdom where if a dragon sticks their claws into the lake they will always catch a seal. Winter thinks it is narrow-minded because it is built only for the lower ranks; any dragon who cared about their ranking wouldn't accept food which came so easily.
| | The SeaWings host a Talons of Power ceremony for SeaWings at the age of two{{Ref|ToP|239}} after [[Albatross]], their first animus,{{Ref|L1|7}} violently discovered his animus power.{{Ref|L1|4}} The test usually involves an object that the participants attempt to enchant.{{Ref|ToP|246}} The dragon who successfully commands their object is deemed an animus. |
| * '''The Gift of Vengeance;''' The '''[[Diamond Caves]]''' were Diamond's second animus gift, enchanted so that anyone who touches Foeslayer, a NightWing locked inside with animus-touched shackles, with a diamond-tipped spear can unfreeze her. When stabbed again, Foeslayer dies a painful death before being re-frozen.
| | |
| }} | | Two thousand years before the events of the main series, Albatross went mad and killed most of the ancient royal SeaWing family.{{Ref|L1|126}} This event became widely known across Pyrrhia as the [[Royal SeaWing Massacre]], and was used as a cautionary tale about animus magic.{{Ref|L1|159}} After the massacre, [[Pearl (L1)|Queen Pearl]] outlawed animus magic in the [[Kingdom of the Sea]],{{Ref|L1|127}} though the present-day SeaWings allow and use it. |
| | |
| | SkyWings have had animus dragons in the past, but they tended to be killed as soon as they were discovered.{{Ref|L1|67-68}} During the reign of [[Queen Carmine]], as soon as SkyWing dragonets could speak, they would place them in front of a small fire and have them tell it to go out to see if the dragonet was an animus.{{Ref|AGttDW|161}} |
|
| |
|
| == Trivia == | | == Trivia == |
| * Tui has stated that there was no first animus dragon; the powers originated from multiple dragons.
| | * In an interview at the Rochester Children's Book Festival, when [[Tui]] was asked for the inspiration for animus magic, she replied: "So with animus magic, it started with thinking, I needed some kind of magic in this world, but I didn't want it to be like anyone can have any magic at any time, I wanted it to be sort of specific, and have it be pretty rare. And then, especially with [[The Lost Heir (book)|Book Two]], the more I started thinking about what I could do with it, and how it could fit into the murder mystery, that's how sorta started developing like, the backstory of what it does to you and all of that."{{Ref|Event|https://www.deviantart.com/biohazardia/journal/Rochester-Book-Fest-The-Aftermath-Tui-Answers-819674249}} |
| * The actual definition of the word animus is motivation to do something, a hostile or ill-feeling. The term ''animus'' is also Latin for ''mind'' or ''heart ''or ''soul''.
| |
| * Animus power can be sensed and felt by a "faint tingling in [the] claws," as mentioned by Turtle.{{Ref|L1|? (Chapter 22)}}
| |
| * Princess [[Sunset]] confirmed that SkyWings had animus dragons in the past, but they tended to be killed as soon as they were discovered.
| |
| * No animus dragons have been confirmed in the [[RainWing]] and [[MudWing]] tribes - the only suggestion that a MudWing animus could exist was the "defective" MudWing shown in Burn's [[SandWing Stronghold#Weirdling_Tower|Weirdling Tower]], whose egg was supposedly animus-touched.{{Ref|TBN|? (Chapter 10)}}
| |
| * On June 2nd, 2018 in Winchester, MA, Tui confirmed that ancient IceWing animus dragons had their gifting ceremonies when they turned seven years old.
| |
| * Animus genes formerly ran in the IceWing royal family. The tribe purposely bred their animi into the royal family in order to gain power.
| |
| * It is said that all animus dragons are part-IceWing, which makes sense in several different cases. For example, any NightWing animus would be descended from Whiteout, who was half IceWing. This is also in the SandWings, as Stonemover was a NightWing and had an egg with Thorn, creating Sunny. However, Jerboa II, the only known living animus SandWing, currently has no confirmation as to her origins.
| |
| * SeaWing animus dragons can enchant objects using [[Aquatic]], as confirmed in ''Talons of Power''.
| |
| *In an interview at the Rochester Children's Book Festival, when Tui was asked for the inspiration for animus magic, she replied: ''"So with animus magic, it started with thinking, I needed some kind of magic in this world, but I didn't want it to be like anyone can have any magic at any time, I wanted it to be sort of specific, and have it be pretty rare. And then, especially with Book Two, the more I started thinking about what I could do with it, and how it could fit into the murder mystery, that's how sorta started developing like, the backstory of what it does to you and all of that."'' | |
| *It may be possible to tell a dragonet is an animus before they hatched, as SkyWings threw eggs off cliffs once they realized the dragonet inside was an animus. However, Sunset's statement suggested that the already-hatched dragonets were killed as soon as their powers were discovered.
| |
| | |
| == Gallery ==
| |
| <gallery orientation="none">
| |
| 43.png|Anemone using animus magic, by [[Mike Holmes]]
| |
| </gallery>
| |
|
| |
|
| == References == | | == References == |
| <references />https://www.youtube.com/watch?v=Nuq-7LETH-U
| | {{References}} |
| | {{EventReferences}} |
|
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|
| [[de:Animare Drachen]] | | [[de:Animare-Drache]] |
| [[fr:Animus]] | | [[fr:Animus]] |
| [[pl:Animus]] | | [[pl:Animus]] |
| [[ru:Дракоманты]] | | [[ru:Дракоманты]] |
| [[Category:All Tribe History]] | | |
| [[Category:Terminology]] | | [[Category:Pyrrhian history]] |
| | [[Category:Wings of Fire world]] |
Animus magic is magic wielded by animus dragons that allowed them to enchant inanimate objects, plants, animals, and other dragons to do whatever the animus dragon pleases. Animus dragons have been recorded in five of the seven Pyrrhian tribes, yet none of the Pantalan tribes have previously had animus dragons. IceWings, SeaWings, NightWings, SandWings, and SkyWings have all previously had animus dragons.
As of The Dangerous Gift, all living animus dragons cannot cast new spells and very likely will never be able to again, due to the spell cast by Jerboa III. This does not, however, imply that animus magic itself is destroyed, as newborn animus dragons, by Jerboa III's phrasing, should be able to cast new spells, and previously enchanted objects still work.[1]
You can view a list of all known animus dragons here.
Description
Capabilities
Animus magic is almost limitless, being capable of moving objects[2] to controlling other dragons.[3] Despite its capabilities, animus magic is unable to bring back the dead;[4] however, it can be used to keep a dragon alive even if they are killed such as how Queen Diamond managed to resurrect Foeslayer with the Diamond Trial.[5] If two animus dragons cast two spells directly in conflict with each other, the one who is older, more powerful, more practiced and experienced, and focused is likely to win, and what exactly was enchanted would have an effect as well.[event 1] Sacrificing an object that an animus loves for a spell makes the spell more powerful.[6]
Use
Animus spells can be cast through spoken words,[7] thoughts,[8] writing,[9] and Aquatic.[10] To ensure accuracy, the spell should be as specific as possible; otherwise the request could be interpreted another way.[11]
Effects/Consequences
The power can be sensed and felt by a faint tingling in the claws.[12][13] Anemone felt cold and strangely hard to the touch after casting spells, and her eyes were out of focus.[14]
It was previously thought that using any animus magic could cause insanity,[15] though it has been heavily implied that this only happens if an animus dragon uses their magic for evil.[16] Turtle once mentioned that animus magic also hurts an animus dragon's soul if it is used for personal gain;[17] however, the books imply that animus magic does affect the soul, as Stonemover enchanted his scales to turn to stone instead.[18] Both Darkstalker and Anemone attempted to prevent this through enchantments, but this did not have any bearing on their eventual actions or the deterioration of their souls.[19] Darkstalker had also tried this two thousand years ago with his talisman.[9] However, no effects were physically showing.
Heavy use of animus magic can unintentionally alter the landscape where it was cast.[event 2]
History
Different tribes have different methods of handling and using their animus dragons. Throughout time, some tribes lost animus magic while other tribes gained it.
IceWings have had animus magic longer than any other tribe,[20] though there was no first animus dragon; the powers were believed to have originated from multiple dragons.[citation needed] IceWings host a test similar to the SeaWings' Talons of Power ceremony[event 3] to find animus dragons.[21] IceWing animus dragons were only permitted to use their power once to benefit the tribe at a gifting ceremony.[15] Prince Arctic's runaway caused the disappearance of animus magic in the tribe, which was bad genetic luck.[event 4]
When Arctic ran away with the NightWings, he introduced animus magic to their tribe.[22] The tribe received their first animus, Darkstalker.[23]
The SandWings had an animus named Jerboa, who became a fugitive after creating the Eye of Onyx.[24]
The SeaWings host a Talons of Power ceremony for SeaWings at the age of two[25] after Albatross, their first animus,[26] violently discovered his animus power.[27] The test usually involves an object that the participants attempt to enchant.[28] The dragon who successfully commands their object is deemed an animus.
Two thousand years before the events of the main series, Albatross went mad and killed most of the ancient royal SeaWing family.[29] This event became widely known across Pyrrhia as the Royal SeaWing Massacre, and was used as a cautionary tale about animus magic.[30] After the massacre, Queen Pearl outlawed animus magic in the Kingdom of the Sea,[31] though the present-day SeaWings allow and use it.
SkyWings have had animus dragons in the past, but they tended to be killed as soon as they were discovered.[32] During the reign of Queen Carmine, as soon as SkyWing dragonets could speak, they would place them in front of a small fire and have them tell it to go out to see if the dragonet was an animus.[33]
Trivia
- In an interview at the Rochester Children's Book Festival, when Tui was asked for the inspiration for animus magic, she replied: "So with animus magic, it started with thinking, I needed some kind of magic in this world, but I didn't want it to be like anyone can have any magic at any time, I wanted it to be sort of specific, and have it be pretty rare. And then, especially with Book Two, the more I started thinking about what I could do with it, and how it could fit into the murder mystery, that's how sorta started developing like, the backstory of what it does to you and all of that."[event 5]
References
- ↑ The Poison Jungle, page 300
- ↑ Darkstalker, page 6
- ↑ Darkstalker, page 322
- ↑ Darkstalker, page 28
- ↑ Winter Turning, page 281
- ↑ The Dangerous Gift, page 292
- ↑ Darkstalker, page 8
- ↑ Talons of Power, page 6
- ↑ 9.0 9.1 Darkstalker, page 140
- ↑ Talons of Power, page 138
- ↑ Moon Rising, page 248-249
- ↑ Talons of Power, page 287
- ↑ Darkstalker, page 23
- ↑ The Lost Heir, page 158
- ↑ 15.0 15.1 Darkstalker, prologue
- ↑ Darkstalker, page 349
- ↑ Talons of Power, page 272
- ↑ The Brightest Night, page 172
- ↑ Talons of Power, page 234
- ↑ Darkstalker, page 124
- ↑ Darkstalker, page 116
- ↑ Darkstalker, page 12
- ↑ Moon Rising, page 120
- ↑ Darkness of Dragons, page 168
- ↑ Talons of Power, page 239
- ↑ Darkstalker, page 7
- ↑ Darkstalker, page 4
- ↑ Talons of Power, page 246
- ↑ Darkstalker, page 126
- ↑ Darkstalker, page 159
- ↑ Darkstalker, page 127
- ↑ Darkstalker, page 67-68
- ↑ A Guide to the Dragon World, page 161
de:Animare-Drache
fr:Animus
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ru:Дракоманты